by Eric S. Raymond
Adventure is the fons et origo of all later dungeon-crawling games,
-the gandaddy of interacive fiction, and one of the hallowed artifacts
+the grandaddy of interactive fiction, and one of the hallowed artifacts
of hacker folklore.
The very first version was released by Crowther in 1976, in FORTRAN on
the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time
writing what we could now call firmware for the earliest ARPANET
routers.) It was a maze game based on the Colossal Cave complex in
-Kentucy, lacking the D&D-like elements now associated with the game.
+Kentucky, lacking the D&D-like elements now associated with the game.
Adventure as we now know it, the ancestor of all later versions, was
was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977
game. There is an in-depth study of its origins at <<SN>>.
Many versions are collected at The Interactive Fiction Archive
<<IFA>>; note however that its dates for the earliest releases
-don't match eother comments in the code or the careful reconstruction
+don't match other comments in the code or the careful reconstruction
in <<SN>>.
Future versions of this document may attempt to untangle some of the