void announce(void)
{
skip(1);
- if (game.skill > SKILL_FAIR)
- prouts(_("[ANOUNCEMENT ARRIVING...]"));
- else
- prouts(_("[IMPORTANT ANNOUNCEMENT ARRIVING -- PRESS ENTER TO CONTINUE]"));
+ prouts(_("[ANOUNCEMENT ARRIVING...]"));
skip(1);
}
def announce():
skip(1)
- if game.skill > SKILL_FAIR:
- prouts(_("[ANOUNCEMENT ARRIVING...]"))
- else:
- prouts(_("[IMPORTANT ANNOUNCEMENT ARRIVING -- PRESS ENTER TO CONTINUE]"))
+ prouts(_("[ANOUNCEMENT ARRIVING...]"))
skip(1)
def pause_game():