switch (game.prop[BEAR]) {
case BEAR_DEAD:
// LCOV_EXCL_START
- /* Can't be reached as long as the only way for the bear to die
- * is from a bridge collapse. Leave in in case this changes, but
- * exclude from coverage testing. */
+ /* Can't be reached as long as the only way for the bear to die
+ * is from a bridge collapse. Leave in in case this changes, but
+ * exclude from coverage testing. */
game.fixed[BEAR] = IS_FIXED;
break;
- // LCOV_EXCL_STOP
+ // LCOV_EXCL_STOP
default:
game.fixed[BEAR] = IS_FREE;
}
packed_to_token(command->wd2, word2);
command->id1 = get_vocab_id(word1);
command->id2 = get_vocab_id(word2);
-
+
return true;
}
game.wzdark = DARK(game.loc);
if (game.knfloc > 0 && game.knfloc != game.loc)
game.knfloc = 0;
-
+
// Get command input from user
- if(!get_command_input(&command))
+ if (!get_command_input(&command))
return false;
Lclosecheck:
if (command.id1 == ENTER && (command.id2 == STREAM ||
command.id2 == PROMOTE_WORD(WATER))) {
- if (LIQLOC(game.loc) == WATER)
+ if (LIQLOC(game.loc) == WATER)
rspeak(FEET_WET);
else
rspeak(WHERE_QUERY);
-
+
goto Lclearobj;
}
if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
default:
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
-
+
switch (action(&command)) {
case GO_TERMINATE:
return true;
command.raw1[0] = toupper(command.raw1[0]);
sspeak(DO_WHAT, command.raw1);
command.obj = 0;
- // Fallthrough
+ // Fallthrough
case GO_CHECKHINT: // Fallthrough
case GO_CLEAROBJ:
goto Lclearobj;