msgstr ""
"Project-Id-Version: sst 2.0\n"
"Report-Msgid-Bugs-To: stsp\n"
-"POT-Creation-Date: 2006-10-23 21:47+0400\n"
+"POT-Creation-Date: 2008-03-13 10:49+0300\n"
"PO-Revision-Date: 2006-09-15 11:01+0400\n"
"Last-Translator: Stas Sergeev <stsp@aknet.ru>\n"
"Language-Team: Russian <ru@li.org>\n"
#: src/sst.py:1974
#, python-format
msgid " is pulled to Quadrant %s, Sector %s"
-msgstr ""
+msgstr " затянут в Квадрант %s, Сектор %s"
#: src/sst.py:1977
msgid "(Remainder of rest/repair period cancelled.)"
#: src/sst.py:2737
msgid " YOUR-SKILL-HAS-EXCEEDED-THE-CAPACITY-OF-THIS-PROGRAM"
-msgstr " Ð\92Ð\90ШÐ\95-Ð\9cÐ\90СТÐ\95РСТÐ\92Ð\9e-Ð\9dÐ\95Ð\9fÐ\9eÐ\94Ð\92Ð\9bÐ\90СТÐ\9dÐ\9e-ÐТÐ\9eÐ\99-Ð\9fÐ Ð\9eÐ\93Ð Ð\90Ð\9cÐ\9cÐ\95"
+msgstr " Ð\92Ð\90ШÐ\95-Ð\9cÐ\90СТÐ\95РСТÐ\92Ð\9e-Ð\92ЫШÐ\9bÐ\9e-Ð\97Ð\90-Ð Ð\90Ð\9cÐ\9aÐ\98-Ð\92Ð\9eÐ\97Ð\9cÐ\9eÐ\96Ð\9dÐ\9eСТÐ\95Ð\99-Ð\9fÐ Ð\9eÐ\93Ð Ð\90Ð\9cÐ\9cЫ"
#: src/sst.py:2739 src/sst.py:2741 src/sst.py:2743
msgid " THIS-PROGRAM-MUST-SURVIVE"
#: src/sst.py:5379
#, python-format
msgid "You have an initial allotment of %d stardates to complete"
-msgstr "У ваÑ\81 еÑ\81Ñ\82Ñ\8c %d дней Ñ\87Ñ\82обÑ\8b завеÑ\80Ñ\88ить"
+msgstr "У ваÑ\81 еÑ\81Ñ\82Ñ\8c %d дней Ñ\87Ñ\82обÑ\8b вÑ\8bполнить"
#: src/sst.py:5380
msgid "your mission. As you proceed you may be given more time."
-msgstr "эту миссию. По ходу дела вам могут дать ещё времени."
+msgstr "эту миссию. По ходу дела вам могут дать ещё время."
#: src/sst.py:5382
#, python-format
"Вы новичёк (n), средний (f), умелый (g), специалист (e), или Отставной (em)? "
#: src/sst.py:5476
-msgid "Choose your game style (or just press enter): "
-msgstr "Выберите стить игры (или нажмите ввод): "
+msgid "Choose your game style (plain, almy, fancy or just press enter): "
+msgstr "Выберите стиль игры (plain, almy, fancy или нажмите ввод): "
#: src/sst.py:5596
msgid "LT. Uhura- \"Captain, an urgent message."
#: src/sst.py:5749
msgid " and put it in the"
-msgstr "и поместить его в"
+msgstr " и поместить его в"
#: src/sst.py:5750
msgid " current directory or to "
score();
}
+static void score_item(const char *str, int num, int score)
+{
+ if (num) {
+ prout(str, num, score);
+ iscore += score;
+ }
+}
+
+static void score_item1(const char *str, int score)
+{
+ prout(str, score);
+ iscore += score;
+}
+
+static void score_itemf(const char *str, float num, int score)
+{
+ if (num > 0) {
+ prout(str, num, score);
+ iscore += score;
+ }
+}
+
void score(void)
/* compute player's score */
{
double timused = game.state.date - game.indate;
- int ithperd, iwon, klship;
+ int iwon, klship, num;
iskill = game.skill;
if ((timused == 0 || (game.state.remkl + game.state.remcom + game.state.nscrem) != 0) && timused < 5.0)
timused = 5.0;
- perdate = ((game.inkling + game.incom + game.inscom) - (game.state.remkl + game.state.remcom + game.state.nscrem))/timused;
- ithperd = 500*perdate + 0.5;
iwon = 0;
if (game.gamewon)
iwon = 100*game.skill;
klship = 1;
else
klship = 2;
- if (!game.gamewon)
- game.state.nromrem = 0; // None captured if no win
- iscore = 10*(game.inkling - game.state.remkl) + 50*(game.incom - game.state.remcom) + ithperd + iwon
- - 100*game.state.basekl - 100*klship - 45*game.nhelp -5*game.state.starkl - game.casual
- + 20*(game.inrom - game.state.nromrem) + 200*(game.inscom - game.state.nscrem) - 10*game.state.nplankl - 300*game.state.nworldkl + game.state.nromrem;
- if (!game.alive)
- iscore -= 200;
+ iscore = 0;
skip(2);
prout(_("Your score --"));
- if (game.inrom - game.state.nromrem)
- prout(_("%6d Romulans destroyed %5d"),
- game.inrom - game.state.nromrem, 20*(game.inrom - game.state.nromrem));
- if (game.state.nromrem)
- prout(_("%6d Romulans captured %5d"),
+ num = game.inrom - game.state.nromrem;
+ score_item(_("%6d Romulans destroyed %5d"), num, 20 * num);
+ if (game.gamewon)
+ score_item(_("%6d Romulans captured %5d"),
game.state.nromrem, game.state.nromrem);
- if (game.inkling - game.state.remkl)
- prout(_("%6d ordinary Klingons destroyed %5d"),
- game.inkling - game.state.remkl, 10*(game.inkling - game.state.remkl));
- if (game.incom - game.state.remcom)
- prout(_("%6d Klingon commanders destroyed %5d"),
- game.incom - game.state.remcom, 50*(game.incom - game.state.remcom));
- if (game.inscom - game.state.nscrem)
- prout(_("%6d Super-Commander destroyed %5d"),
- game.inscom - game.state.nscrem, 200*(game.inscom - game.state.nscrem));
- if (ithperd)
- prout(_("%6.2f Klingons per stardate %5d"),
- perdate, ithperd);
- if (game.state.starkl)
- prout(_("%6d stars destroyed by your action %5d"),
- game.state.starkl, -5*game.state.starkl);
- if (game.state.nplankl)
- prout(_("%6d planets destroyed by your action %5d"),
- game.state.nplankl, -10*game.state.nplankl);
- if ((game.options & OPTION_WORLDS) && game.state.nworldkl)
- prout(_("%6d inhabited planets destroyed by your action %5d"),
- game.state.nplankl, -300*game.state.nworldkl);
- if (game.state.basekl)
- prout(_("%6d bases destroyed by your action %5d"),
- game.state.basekl, -100*game.state.basekl);
- if (game.nhelp)
- prout(_("%6d calls for help from starbase %5d"),
- game.nhelp, -45*game.nhelp);
- if (game.casual)
- prout(_("%6d casualties incurred %5d"),
- game.casual, -game.casual);
- if (game.abandoned)
- prout(_("%6d crew abandoned in space %5d"),
- game.abandoned, -3*game.abandoned);
- if (klship)
- prout(_("%6d ship(s) lost or destroyed %5d"),
- klship, -100*klship);
+ num = game.inkling - game.state.remkl;
+ score_item(_("%6d ordinary Klingons destroyed %5d"), num, 10 * num);
+ num = game.incom - game.state.remcom;
+ score_item(_("%6d Klingon commanders destroyed %5d"), num, 50 * num);
+ num = game.inscom - game.state.nscrem;
+ score_item(_("%6d Super-Commander destroyed %5d"), num, 200 * num);
+ perdate = ((game.inkling + game.incom + game.inscom) -
+ (game.state.remkl + game.state.remcom + game.state.nscrem))/timused;
+ score_itemf(_("%6.2f Klingons per stardate %5d"), perdate,
+ 500 * perdate + 0.5);
+ score_item(_("%6d stars destroyed by your action %5d"),
+ game.state.starkl, -5*game.state.starkl);
+ score_item(_("%6d planets destroyed by your action %5d"),
+ game.state.nplankl, -10*game.state.nplankl);
+ if (game.options & OPTION_WORLDS)
+ score_item(_("%6d inhabited planets destroyed by your action %5d"),
+ game.state.nworldkl, -300*game.state.nworldkl);
+ score_item(_("%6d bases destroyed by your action %5d"),
+ game.state.basekl, -100*game.state.basekl);
+ score_item(_("%6d calls for help from starbase %5d"),
+ game.nhelp, -45*game.nhelp);
+ score_item(_("%6d casualties incurred %5d"),
+ game.casual, -game.casual);
+ score_item(_("%6d crew abandoned in space %5d"),
+ game.abandoned, -3*game.abandoned);
+ score_item(_("%6d ship(s) lost or destroyed %5d"),
+ klship, -100*klship);
if (!game.alive)
- prout(_("Penalty for getting yourself killed -200"));
+ score_item1(_("Penalty for getting yourself killed %5d"), -200);
if (game.gamewon) {
proutn(_("Bonus for winning "));
switch (game.skill) {
klship = 1
else:
klship = 2
- if not game.gamewon:
- game.state.nromrem = 0 # None captured if no win
iscore = 10*(game.inkling - game.state.remkl) \
+ 50*(game.incom - len(game.state.kcmdr)) \
+ ithperd + iwon \
if game.inrom - game.state.nromrem:
prout(_("%6d Romulans destroyed %5d") %
(game.inrom - game.state.nromrem, 20*(game.inrom - game.state.nromrem)))
- if game.state.nromrem:
+ if game.state.nromrem and game.gamewon:
prout(_("%6d Romulans captured %5d") %
(game.state.nromrem, game.state.nromrem))
if game.inkling - game.state.remkl:
(game.state.nplankl, -10*game.state.nplankl))
if (game.options & OPTION_WORLDS) and game.state.nworldkl:
prout(_("%6d inhabited planets destroyed by your action %5d") %
- (game.state.nplankl, -300*game.state.nworldkl))
+ (game.state.nworldkl, -300*game.state.nworldkl))
if game.state.basekl:
prout(_("%6d bases destroyed by your action %5d") %
(game.state.basekl, -100*game.state.basekl))
# Choose game options -- added by ESR for SST2K
if scanner.next() != "IHALPHA":
scanner.chew()
- proutn(_("Choose your game style (or just press enter): "))
+ proutn(_("Choose your game style (plain, almy, fancy or just press enter): "))
scanner.next()
if scanner.sees("plain"):
# Approximates the UT FORTRAN version.