* PCT(N) = true N% of the time (N integer from 0 to 100)
* GSTONE(OBJ) = true if OBJ is a gemstone
* FOREST(LOC) = true if LOC is part of the forest
- * OUTSID(LOC) = true if locaiton not in the cave
- * INSIDE(LOC) = true if locaiton is in the cave or the building at the beginning of the game
- * INDEEP(LOC) = true if locaiton is in the Hall of Mists or deeper
+ * OUTSID(LOC) = true if location not in the cave
+ * INSIDE(LOC) = true if location is in the cave or the building at the beginning of the game
+ * INDEEP(LOC) = true if location is in the Hall of Mists or deeper
* BUG(X) = report bug and exit
*/
#define DESTROY(N) move(N, LOC_NOWHERE)