\r
void movetho(void) {\r
int idx, idy, im, i, dum, my;\r
- /* Move the Tholean */\r
+ /* Move the Tholian */\r
if (ithere==0 || justin == 1) return;\r
\r
if (ithx == 1 && ithy == 1) {\r
#include "sst.h"\r
\r
-void sheild(int i) {\r
+void doshield(int i) {\r
int key;\r
enum {NONE, SHUP, SHDN, NRG} action = NONE;\r
\r
d.nromrem--;\r
}\r
else if (type == IHT) {\r
- /* Killed a Tholean */\r
+ /* Killed a Tholian */\r
ithere = 0;\r
}\r
else {\r
}\r
if (shldup==0) {\r
if (damage[DSHIELD]==0 && shield > 0) {\r
- sheild(2); /* Shldsup */\r
+ doshield(2); /* Shldsup */\r
shldchg=0;\r
}\r
else prout("(Shields not currently useable.)");\r
int trbeam = 0, n, l, ix, iy, kink, kinks, iquad;\r
\r
if (inorbit) {\r
- prout("SULU- \"Leaving standard orbit.\"");\r
+ prout("Helmsman Sulu- \"Leaving standard orbit.\"");\r
inorbit = 0;\r
}\r
\r
dist=0.1*sqrt((sectx-ix)*(double)(sectx-ix) +\r
(secty-iy)*(double)(secty-iy));\r
switch (iquad) {\r
- case IHT: /* Ram a Tholean */\r
+ case IHT: /* Ram a Tholian */\r
case IHK: /* Ram enemy ship */\r
case IHC:\r
case IHS:\r
proutn(" a trip would require approximately ");\r
cramf(100.0*Time/d.remtime, 0, 2);\r
prout(" percent of our");\r
- prout(" remaining time. Are you sure this is wise?\"");\r
+ prout(" remaining time. Are you sure this is wise?\"");\r
if (ja() == 0) { ididit = 0; return;}\r
}\r
}\r
skip(1);\r
if (damage[DRADIO] != 0 && condit != IHDOCKED) {\r
prout("Spock- \"Records show the previous probe has not yet");\r
- prout(" reached it's destination.\"");\r
+ prout(" reached its destination.\"");\r
}\r
else\r
prout("Uhura- \"The previous probe is still reporting data, Sir.\"");\r
}\r
else if (damage[DSHUTTL] > 0)\r
prout("The Galileo is damaged.");\r
- else prout("Shuttle craft is now serving Big Mac's.");\r
+ else prout("Shuttle craft is now serving Big Macs.");\r
return;\r
}\r
if (inorbit==0) {\r
Time = 3.0e-5*height;\r
if (Time >= 0.8*d.remtime) {\r
prout("First Officer Spock- \"Captain, I compute that such");\r
- prout(" a maneuver would require aproximately ");\r
+ prout(" a maneuver would require approximately ");\r
cramf(100*Time/d.remtime,0,4);\r
prout("% of our");\r
prout("remaining time.");\r
neutz = 1;\r
if (damage[DRADIO] <= 0.0) {\r
skip(1);\r
- prout("LT. UHURA- \"Captain, an urgent message.");\r
+ prout("LT. Uhura- \"Captain, an urgent message.");\r
prout(" I'll put it on audio.\" CLICK");\r
skip(1);\r
prout("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE.");\r
warp(1);\r
break;\r
case 5: // shields\r
- sheild(1);\r
+ doshield(1);\r
if (ididit) {\r
attack(2);\r
shldchg = 0;\r
case IHP: s = "Planet"; break;\r
case IHB: s = "Starbase"; break;\r
case IHBLANK: s = "Black hole"; break;\r
- case IHT: s = "Tholean"; break;\r
- case IHWEB: s = "Tholean web"; break;\r
+ case IHT: s = "Tholian"; break;\r
+ case IHWEB: s = "Tholian web"; break;\r
default: s = "Unknown??"; break;\r
}\r
proutn(s);\r
With Modifications By\r
Don Smith\r
\r
- Resurected By\r
+ Resurrected By\r
Tom Almy\r
\r
Permission is hereby granted for the copying, distribution,\r
transporter, or take the shuttle craft "Galileo."\r
\r
Finally, each quadrant will contain from zero to three black holes.\r
-These can deflect or swallor torpedoes passing near them. They also\r
+These can deflect or swallow torpedoes passing near them. They also\r
swallow enemy ships knocked into them. If your ship enters one - - -\r
\f 3\r
Star Trek is a rich game, full of detail. These instructions are\r
You may move with your shields up; this costs nothing under impulse\r
power, but doubles the energy required for warp drive.\r
\r
-Each time you raise or lower yoru shields, the Klingons have another\r
+Each time you raise or lower your shields, the Klingons have another\r
chance to attack. Since shields do not raise and lower\r
instantaneously, the hits you receive will be intermediate between\r
what they would be if the shields were completely up or completely\r
directory, erase the screen, and exit.\r
\r
Of course, you do loose the chance to get a plaque when you use this\r
-manouver.\r
+maneuver.\r
\r
\r
****************\r
void phasers(void);\r
void photon(void);\r
void warp(int);\r
-void sheild(int);\r
+void doshield(int);\r
void dock(void);\r
void dreprt(void);\r
void chart(int);\r