A few quick web searches later we found Tom Almy's page. We\r
downloaded his code and Dave verified that that it was a direct\r
descendent of UT Super Star Trek -- even though it had been translated\r
-to C, he was able to recognize some of his FORTRAN code.\r
-\r
-Thus, this game is a cousin of Eric Allman's BSD Trek game, which is also\r
-derived from UT Super Star Trek. However, this one has had a lot more\r
-stuff folded into it over the years -- deep space probes, dilithium mining,\r
-the Tholian Web, and so forth.\r
-\r
-This lineage differs from most of the BASIC versions out there in that you\r
-set courses and firing directions with rectangular rather than polar \r
-coordinates. It also preserves the original numbered rather than named\r
-quadrants.\r
+to C, he was able to recognize names and techniques from the FORTRAN\r
+version.\r
+\r
+Thus, this game is a cousin of Eric Allman's BSD Trek game, which is\r
+also derived from UT Super Star Trek. However, this one has had a lot\r
+more stuff folded into it over the years -- deep space probes,\r
+dilithium mining, the Tholian Web, and so forth.\r
+\r
+One signature trait of this group of variants is that the sectors are\r
+10x10 rather than the 8x8 in Mike Mayfield's 1972 original and its\r
+BASIC descendants) Also, you set courses and firing directions with\r
+rectangular rather than polar coordinates. It also preserves the\r
+original numbered quadrants rather than the astronomically-named \r
+quadrants introduced into many BASIC versions.\r
\r
This game is now an open-source project; see the project site at \r
\r