From 62015172fcb9f4bdc58c2d3ad28ba3091bf7c122 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Mon, 1 Nov 2004 15:20:26 +0000 Subject: [PATCH] More typo fixes. May be time to convert to DocBook. --- sst.doc | 25 ++++++++++++++----------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/sst.doc b/sst.doc index 564b9da..0bb9360 100644 --- a/sst.doc +++ b/sst.doc @@ -1485,17 +1485,20 @@ great exhibit for the Retrocomputing Museum . A few quick web searches later we found Tom Almy's page. We downloaded his code and Dave verified that that it was a direct descendent of UT Super Star Trek -- even though it had been translated -to C, he was able to recognize some of his FORTRAN code. - -Thus, this game is a cousin of Eric Allman's BSD Trek game, which is also -derived from UT Super Star Trek. However, this one has had a lot more -stuff folded into it over the years -- deep space probes, dilithium mining, -the Tholian Web, and so forth. - -This lineage differs from most of the BASIC versions out there in that you -set courses and firing directions with rectangular rather than polar -coordinates. It also preserves the original numbered rather than named -quadrants. +to C, he was able to recognize names and techniques from the FORTRAN +version. + +Thus, this game is a cousin of Eric Allman's BSD Trek game, which is +also derived from UT Super Star Trek. However, this one has had a lot +more stuff folded into it over the years -- deep space probes, +dilithium mining, the Tholian Web, and so forth. + +One signature trait of this group of variants is that the sectors are +10x10 rather than the 8x8 in Mike Mayfield's 1972 original and its +BASIC descendants) Also, you set courses and firing directions with +rectangular rather than polar coordinates. It also preserves the +original numbered quadrants rather than the astronomically-named +quadrants introduced into many BASIC versions. This game is now an open-source project; see the project site at -- 2.31.1