* 3+ Dwarves are mad (increases their accuracy) */
long dflag;
- long dkill;
- long dtotal;
- long foobar; // current progress in saying "FEE FIE FOE FOO".
+ long dkill; // dwarves killed
+ long dtotal; // total dwarves (including pirate)
+ long foobar; // progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried
long igo; // # uses of "go" instead of a direction
long iwest; // # times he's said "west" instead of "w"
- long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
+ long knfloc; // knife location; 0 if none, -1 after caveat
long limit; // lifetime of lamp (not set here)
bool lmwarn; // has player been warned about lamp going dim?
- long loc;
- long newloc;
+ loc_t loc; // where player is now
+ loc_t newloc; // where player is going
bool novice; // asked for instructions at start-up?
long numdie; // number of times killed so far
- long oldloc;
- long oldlc2;
- long oldobj;
+ loc_t oldloc; // where player was
+ loc_t oldlc2; // where player was two moves ago
+ obj_t oldobj; // last object player handled
bool panic; // has player found out he's trapped?
long saved; // point penalty for saves
- long tally;
+ long tally; // count of treasures gained
long thresh;
long trndex;
long trnluz; // # points lost so far due to turns used