# These correspond to sections 1, 2, 5, 6, 9, 10, 11, 13, and 14 in the old
# adventure.text format. Sections 3, 4, 7, and 8 haven't moved yet.
# Section 12 was obsolete.
+#
+# Message strings may include certain special character sequences to
+# denote that the program must provide parameters to insert into a
+# message when the message is printed. These sequences are:
+# %S = The letter 'S' or nothing (if a given value is exactly 1)
+# %W = A word (up to 10 characters)
+# %L = A word mapped to lower-case letters
+# %U = A word mapped to upper-case letters
+# %C = A word mapped to lower-case, first letter capitalised
+# %T = Several words of text, ending with a word of -1
+# %1 = A 1-digit number
+# %2 = A 2-digit number
+# ...
+# %9 = A 9-digit number
+# %B = Variable number of blanks
+# %! = The entire message should be suppressed
# FIXME: Hint texts shouldn't be in arbitrary_messages, but inlined here
hints:
*
* Other sections are obsolete and ignored */
-/* The various messages (sections 1, 2, 5, 6, etc.) may include certain
- * special character sequences to denote that the program must provide
- * parameters to insert into a message when the message is printed. These
- * sequences are:
- * %S = The letter 'S' or nothing (if a given value is exactly 1)
- * %W = A word (up to 10 characters)
- * %L = A word mapped to lower-case letters
- * %U = A word mapped to upper-case letters
- * %C = A word mapped to lower-case, first letter capitalised
- * %T = Several words of text, ending with a word of -1
- * %1 = A 1-digit number
- * %2 = A 2-digit number
- * ...
- * %9 = A 9-digit number
- * %B = Variable number of blanks
- * %! = The entire message should be suppressed */
-
#define LINESIZE 100
#define CLSMAX 12
#define LINSIZ 12600