and the choice to refrain will make forward translation into future
languages easier.
-* There are a few gotos left that resist restructuring; all but of these
- are in the principal command interpreter function implementing its
- state machine. the remaining one is a truly mysterious artficat in
- the player-movement code.
+* There are a few gotos left that resist restructuring; all are in the
+ principal command interpreter function implementing its state
+ machine.
* Linked lists (for objects at a location) are implemented using an array
of link indices. This is a surviving FORTRANism that is quite unlike
to fix it because doing so would (a) be quite difficult, and (b)
compromise forward-portability to other languages.
-* The code still has an unfortunately high density of magic numbers - in
- particular, numeric object IDs. There are plans to fix this.
-
* Much of the code still uses FORTRAN-style uppercase names.
* The code still assumes one-origin array indexing. Thus, arrays are