;;; Mudsync --- Live hackable MUD
-;;; Copyright © 2016, 2017 Christopher Allan Webber <cwebber@dustycloud.org>
+;;; Copyright © 2016, 2017 Christine Lemmer-Webber <cwebber@dustycloud.org>
;;;
;;; This file is part of Mudsync.
;;;
;; NPC: hotel owner
('lobby:hotel-owner
<chatty-npc> 'lobby
- #:name "a frumpy fellow"
+ #:name "a languid lady"
#:desc
- '((p " Whoever this is, they looks totally exhausted. They're
+ '((p " Whoever this is, she looks totally exhausted. She's
collapsed into the only comfortable looking chair in the room and you
-don't get the sense that they're likely to move any time soon.
- You notice they're wearing a sticker badly adhesed to their clothing
-which says \"Hotel Proprietor\", but they look so disorganized that you
-think that can't possibly be true... can it?
- Despite their exhaustion, you sense they'd be happy to chat with you,
+don't get the sense that she's likely to move any time soon.
+ Attached to her frumpy dress is a barely secured pin which says
+\"Hotel Proprietor\", but she looks so disorganized that you think
+that can't possibly be true... can it?
+ Despite her exhaustion, you sense she'd be happy to chat with you,
though the conversation may be a bit one sided."))
- #:goes-by '("frumpy fellow" "fellow"
- "Chris Webber" ; heh, did you rtfc? or was it so obvious?
+ #:goes-by '("languid lady" "lady"
"hotel proprietor" "proprietor")
#:catchphrases hotel-owner-grumps)
;; Object: Sign
#:goes-by '("orange cartoon cat phone" "orange cartoon cat telephone"
"orange cat phone" "orange cat telephone"
"cartoon cat phone" "cartoon cat"
- "cat phone" "cat telephone" "phone" "telephone"))))
+ "cat phone" "cat telephone" "phone" "telephone"))
+ ('lobby:monster-stuffie
+ <gameobj> 'lobby
+ #:name "an off-brand monster stuffie"
+ #:desc "It's an off brand monster stuffed animal that looks, well kinda
+like a popular character you've seen in a video game, but there's been a very
+thin attempt to make it look like something different... mostly by changing
+the shape of the ears. It's cute though!"
+ #:take-me? #t
+ #:goes-by '("monster stuffie" "monster" "stuffed animal" "stuffed monster"
+ "off-brand monster stuffie" "stuffie" "monster stuffie"))))
\f
(define lobby-map-text
"\
+
+ .----+++++----.
+ | : : |
+ + : north : +
+ | : hall : |
+ + : : +
+ |_ : _____ : _|
| : : |
.----------.----------. : & : .----------.----------.
| computer | |& :YOU ARE: &| smoking | *UNDER* |
'---------'")
(define grand-hallway
+
(lol
('grand-hallway
<room> #f
room\", while a door to the west is labeled \"playroom\"."))
#:exits
(list (make <exit>
+ #:name "north"
+ #:to 'north-hall)
+ (make <exit>
#:name "south"
#:to 'lobby)
(make <exit>
spirit\". You've heard of Hackthena... not a goddess, but spiritual protector of
all good hacks, and legendary hacker herself.")
(p "Hackthena holds the form of a human woman. She wears flowing
-robes, has a pear of curly bovine-esque horns protruding from the sides of her
+robes, has a pair of curly bovine-esque horns protruding from the sides of her
head, wears a pair of horn-rimmed glasses, and appears posed as if for battle.
But instead of a weapon, she seems to hold some sort of keyboard. And her
shield... well it's round like a shield, but something seems off about it.
(set! (.filled rgb-item) #f))
(apply rgb-item-reset rgb-item message rest-args))
+(define-actor <tinfoil-hat> (<gameobj>)
+ ((cmd-wear tinfoil-hat-wear))
+ (contained-commands
+ #:allocation #:each-subclass
+ #:init-thunk (build-commands
+ ("wear" ((direct-command cmd-wear))))))
+
+(define (tinfoil-hat-wear tinfoil-hat message . _)
+ (<- (message-from message) 'tell
+ #:text '("You put on the tinfoil hat, and, to be perfectly honest with you "
+ "it's a lot harder to take you seriously.")))
+
+
(define-actor <hot-tea> (<gameobj>)
((cmd-drink hot-tea-cmd-drink)
- (cmd-sip hot-tea-cmd-sip)
- (cmd-gotta-hold hot-tea-cmd-gotta-hold))
+ (cmd-sip hot-tea-cmd-sip))
(contained-commands
#:allocation #:each-subclass
#:init-thunk (build-commands
#:exclude player)
(gameobj-self-destruct hot-tea)))
+(define-actor <fanny-pack> (<container>)
+ ((cmd-take-from-while-wearing cmd-take-from)
+ (cmd-put-in-while-wearing cmd-put-in))
+ (contained-commands
+ #:allocation #:each-subclass
+ #:init-thunk
+ (build-commands
+ (("l" "look") ((direct-command cmd-look-at)))
+ ("take" ((prep-indir-command cmd-take-from-while-wearing
+ '("from" "out of"))))
+ ("put" ((prep-indir-command cmd-put-in-while-wearing
+ '("in" "inside" "into" "on")))))))
+
(define playroom
(lol
('playroom
#:take-me? #t
#:desc "It's a yellow rubber duck with a bright orange beak.")
+ ('playroom:toy-chest:tinfoil-hat
+ <tinfoil-hat> 'playroom:toy-chest
+ #:name "a tinfoil hat"
+ #:goes-by '("tinfoil hat" "hat")
+ #:take-me? #t
+ #:desc "You'd have to be a crazy person to wear this thing!")
+
+ ('playroom:toy-chest:fanny-pack
+ <fanny-pack> 'playroom:toy-chest
+ #:name "a fanny pack"
+ #:goes-by '("fanny pack" "pack")
+ #:take-me? #t
+ #:desc
+ (lambda (toy-chest whos-looking)
+ (let ((contents (gameobj-occupants toy-chest)))
+ `((p "It's a leather fanny pack, so it's both tacky and kinda cool.")
+ (p "Inside you see:"
+ ,(if (eq? contents '())
+ " nothing! It's empty!"
+ `(ul ,(map (lambda (occupant)
+ `(li ,(mbody-val
+ (<-wait occupant 'get-name))))
+ (gameobj-occupants toy-chest)))))))))
+
+ ;; Things inside the toy chest
+ ('playroom:toy-chest:fanny-pack:plastic-elephant
+ <gameobj> 'playroom:toy-chest:fanny-pack
+ #:name "a plastic elephant"
+ #:goes-by '("plastic elephant" "elephant")
+ #:take-me? #t
+ #:desc "It's a tiny little plastic elephant. Small, but heartwarming.")
+
('playroom:rgb-machine
<rgb-machine> 'playroom
#:name "a Rube Goldberg machine"
#:name "a candle"
#:goes-by '("candle")
#:steps `("The candle burns..."
- (/ 2 3) ; oops!
+ .3 ; oops!
"The candle is burning away a rope!"
2
"The rope snaps!"
<furniture> 'smoking-parlor
#:name "a comfy leather chair"
#:desc " That leather chair looks really comfy!"
- #:goes-by '("leather chair" "comfy leather chair" "chair")
+ #:goes-by '("leather chair" "comfy leather chair" "chair" "comfy chair")
#:sit-phrase "sink into"
#:sit-phrase-third-person "sinks into"
#:sit-name "the comfy leather chair")
(values #f '("Ooh, if only you could go south and check this out! "
"Unfortunately this whole area is sealed off... the proprietor "
"probably never got around to fixing it. "
- "Too bad, it would have had monsters to fight and everything!"))))))
-
+ "Too bad, it would have had monsters to fight and everything!"))))
+ (make <exit>
+ #:name "southwest"
+ #:traverse-check
+ (lambda (exit room whos-exiting)
+ (values #f '("Hm, it's one of those revolving doors that only revolves in "
+ "one direction, and it isn't this one. You guess that while "
+ "this doesn't appear to be an entrance, it probably is an exit."))))))
;; map
('underground-lab:map
<readable> 'underground-lab
"and early 2016 about the need for an "
"\"asynchronous event loop for Guile\". The diorama "
"is a model of the Veggie Galaxy restaurant where after "
- "the FSF 30th anniversary party; Mark Weaver, Christopher "
- "Allan Webber, David Thompson, and Andrew Engelbrecht chat "
+ "the FSF 30th anniversary party; Mark Weaver, Christine "
+ "Lemmer-Webber, David Thompson, and Andrew Engelbrecht chat "
"about the need for Guile to have an answer to asynchronous "
"programming. A mailing list post " ; TODO: link it?
"summarizing the discussion is released along with various "
('gift-shop
<room> #f
#:name "Museum Gift Shop"
- #:desc "foo"
+ #:desc '("There are all sorts of scrolls and knicknacks laying around here, "
+ "but they all seem glued in place and instead of a person manning the shop "
+ "there's merely a cardboard cutout of a person with a \"shopkeeper\" nametag. "
+ "You can pretty well bet that someone wanted to finish this room but ran out of "
+ "time.")
#:exits (list
(make <exit>
#:name "northeast"
- #:to 'underground-lab)
+ #:to 'underground-lab
+ #:traverse-check
+ (lambda (exit room whos-exiting)
+ (values #t '("The revolving door spins as you walk through it. Whee!"))))
(make <exit>
#:name "north"
#:to 'async-museum)))))
))
+
+\f
+;;; North hall
+;;; ==========
+(define north-hall
+ (lol
+ ('north-hall
+ <room> #f
+ #:name "North Hall"
+ #:desc
+ '((p "This hallway is lined by doors to the west and the east, presumably
+to various lodgings. Something tells you you're not able to enter those right
+now, however. Lining the walls are some large mirrors surrounded by bouquets
+of flowers.")
+ (p "The red carpet continues all the way from Grand Hallway in the south
+but stops short of some large wooden doors to the north. The doors look
+formidable but unlocked. Some natural light peeking through windows to the
+north seem to hint that this may be the exit to the outdoors. There's
+also a large sign near the doors on a wooden easel."))
+ #:exits
+ (list (make <exit>
+ #:name "south"
+ #:to 'grand-hallway)))
+ ('north-hall:sign
+ <readable> 'north-hall
+ #:name "an easel with a sign"
+ #:desc " The easel is finely cut wood, well polished, but plain. The sign
+is a strong contrast, with a cream colored backing and hand written letters, written
+with care and style. You could probably read it."
+ #:read-text "The sign announces a wedding taking place... why, today! And on
+the hotel grounds to the north! It sounds very exciting."
+ #:goes-by '("sign"
+ "easel with a sign"
+ "easel"))
+ ('north-hall:mirrors
+ <gameobj> 'north-hall
+ #:name "a row of mirrors"
+ #:desc "You see yourself for who you really are."
+ #:invisible? #t
+ #:goes-by '("mirror" "mirrors" "row of mirrors"))
+ ('north-hall:windows
+ <gameobj> 'north-hall
+ #:name "windows"
+ #:desc "You peer out a window, but the light appears distorted, as if you were
+really peering between two worlds hastily joined together."
+ #:invisible? #t
+ #:goes-by '("window" "windows"))
+ ('north-hall:doors
+ <gameobj> 'north-hall
+ #:name "doors"
+ #:desc '((p "Along the east and west walls are doors, but they are all shut,
+and firmly so.
+Presumably people are staying in them, but it also feels as if how residence
+would work in a building as hastily put together as this was barely conceived.")
+ (p "To the north is a large set of wooden doors, oaken and beautiful.
+Although towering, they seem passable."))
+ #:invisible? #f
+ #:goes-by '("door" "doors" "room doors" "large doors"))))
+
+
\f
;;; Game
;;; ----
(append lobby grand-hallway smoking-parlor
playroom break-room computer-room underground-lab
async-museum gift-shop hive-entrance
- hive-inside federation-station))
+ hive-inside federation-station
+ north-hall))
;; TODO: Provide command line args
(define (run-game . args)