#:init-thunk (build-actions
(cmd-read readable-cmd-read))))
-(define (readable-cmd-read actor message)
+(define (readable-cmd-read actor message . _)
(<- (message-from message) 'tell
- #:text (string-append (slot-ref actor 'read-text) "\n")))
+ #:text (slot-ref actor 'read-text)))
;; This one allows you to take from items that are proxied by it
<sign-in-form> 'lobby
#:name "sign-in form"
#:goes-by '("sign-in form" "form" "signin form")
- #:desc "It looks like you could sign this form and set your name.")
+ #:desc '("It looks like you could sign this form and set your name like so: "
+ (i "sign form as <my-name-here>")))
;; Object: curio cabinets
;; TODO: respond to attempts to open the curio cabinet
You can imagine yourself joining a tea party using this set, around a
nice table with some doilies, drinking some Earl Grey tea, hot. Mmmm."
#:goes-by '("tea set" "tea"))
+ ('lobby:cups
+ <cabinet-item> 'lobby
+ #:invisible? #t
+ #:name "cups from the tea set"
+ #:desc "They're chipped."
+ #:goes-by '("cups"))
('lobby:mustard-pot
<cabinet-item> 'lobby
#:invisible? #t
#:exclude player)
(gameobj-self-destruct gameobj))
+\f
+;;; Grand hallway
+
+(define lobby-map-text
+ "\
+ | : : |
+ .----------.----------. : & : .----------.----------.
+ | computer | |& :YOU ARE: &| smoking | *UNDER* |
+ | room + playroom + : HERE : + parlor | *CONS- |
+ | > | |& : : &| | TRUCTION*|
+ '----------'----------'-++-------++-'-------+--'----------'
+ | '-----' | | |
+ : LOBBY : '---'
+ '. .'
+ '---------'")
+
(define grand-hallway
(lol
('grand-hallway
(make <exit>
#:name "east"
#:to 'smoking-parlor)))
+ ('grand-hallway:map
+ <readable> 'grand-hallway
+ #:name "the hotel map"
+ #:desc '("This appears to be a map of the hotel. "
+ "Like the hotel itself, it seems to be "
+ "incomplete."
+ "You could read it if you want to.")
+ #:read-text `(pre ,lobby-map-text)
+ #:goes-by '("map" "hotel map"))
('grand-hallway:carpet
<gameobj> 'grand-hallway
#:name "the Grand Hallway carpet"
#:catchphrases prefect-quotes)
('smoking-parlor:no-smoking-sign
- <gameobj> 'smoking-parlor
+ <readable> 'smoking-parlor
#:invisible? #t
#:name "No Smoking Sign"
#:desc "This sign says \"No Smoking\" in big, red letters.
It has some bits of bubble gum stuck to it... yuck."
- #:goes-by '("no smoking sign" "sign"))
-
+ #:goes-by '("no smoking sign" "sign")
+ #:read-text "It says \"No Smoking\", just like you'd expect from
+a No Smoking sign.")
;; TODO: Cigar dispenser
))
;; start our main loop
(<- (actor-id clerk) 'update-loop))
-(define clerk-help-topics
- '(("changing name" .
- "Changing your name is easy! We have a clipboard here at the desk
+(define changing-name-text "Changing your name is easy!
+We have a clipboard here at the desk
where you can make yourself known to other participants in the hotel
if you sign it. Try 'sign form as <your-name>', replacing
<your-name>, obviously!")
+
+(define phd-text
+ "Ah... when I'm not here, I've got a PHD to finish.")
+
+(define clerk-help-topics
+ `(("changing name" . ,changing-name-text)
+ ("sign-in form" . ,changing-name-text)
+ ("form" . ,changing-name-text)
("common commands" .
"Here are some useful commands you might like to try: chat,
go, take, drop, say...")
The origins of the hotel are... unclear... and it has recently come
under new... 'management'. But at Hotel Bricabrac we believe these
aspects make the hotel into a fun and unique experience! Please,
-feel free to walk around and explore.")))
+feel free to walk around and explore.")
+ ("physics paper" . ,phd-text)
+ ("paper" . ,phd-text)
+ ("proprietor" . "Oh, he's that frumpy looking fellow sitting over there.")))
(define clerk-knows-about
(<- (message-from message) 'tell
#:text '("The computer is already running, and a program appears "
"ready to run."
- "you mean to \"run the program on the computer\"")))))
+ "you mean to \"run the program on the computer\""))))
+ (cmd-help-run-not-press
+ (lambda (gameobj message . _)
+ (<- (message-from message) 'tell
+ #:text '("You don't need to press / push / flip anything. "
+ "You could " (i "run program on computer")
+ " already if you wanted to.")))))
(commands #:allocation #:each-subclass
#:init-thunk (build-commands
("run" ((prep-indir-command cmd-run-program
'("on"))
- (direct-command cmd-run-what))))))
+ (direct-command cmd-run-what)))
+ (("press" "push" "flip")
+ ((prep-indir-command cmd-help-run-not-press))))))
(define* (computer-run-program gameobj message
#:key direct-obj indir-obj preposition
('computer-room
<room> #f
#:name "Computer Room"
- #:desc '((p "A sizable computer cabinet covers a good portion of the left
-wall. It emits a pleasant hum which covers the room like a warm blanket.
-Connected to a computer is a large hard drive.")
- (p "On the floor is a large steel panel. It is closed, but it has
-hinges which suggest it could be opened."))
+ #:desc (lambda (gameobj whos-looking)
+ (define panel-open
+ (mbody-val (<-wait (dyn-ref gameobj 'computer-room:floor-panel)
+ 'open?)))
+ `((p "A sizable computer cabinet covers a good portion of the left
+ wall. It emits a pleasant hum which covers the room like a warm blanket.
+ Connected to a computer is a large hard drive.")
+ (p "On the floor is a large steel panel. "
+ ,(if panel-open
+ '("It is wide open, exposing a spiral staircase "
+ "which descends into darkness.")
+ '("It is closed, but it has hinges which "
+ "suggest it could be opened.")))))
#:exits
(list (make <exit>
#:name "east"
#:invisible? #t
#:goes-by '("floor panel" "panel"))))
+\f
+;;; * UNDERGROUND SECTION OF THE GAME! *
+
+\f
+;;; The lab
+
+(define underground-map-text
+ "\
+ _______ |
+ .-' @ '-. \\ ?????
+ .' '. .\\
+ | [8sync Hive] |======' '-_____
+ ', M ,'
+ '. @ .'
+ \\ @ /
+ '-__+__-'
+ '. @ .'
+ .--------------. \\ /
+ | [Guile Async | .-------+------.
+ | Museum] | | [Lab] #!#| .-------------.
+ | @| | MM | |[Federation |
+ | & ^ +##+@ || < +##| Station]|
+ | | | @ | | |
+ | & # | |*You-Are-Here*| '-------------'
+ | # ^ | #+-------+------'
+ '-------+------' # #
+ # # #
+ # # .-----------.
+ .-+----. # |# F |
+ |@?+%? +#### | ^ f## |
+ '------' | f f %|
+ |F [Mudsync |
+ | $ Swamp] |
+ '-----------'")
+
+(define 8sync-design-goals
+ '(ul (li (b "Actor based, shared nothing environment: ")
+ "Shared resources are hard to control and result in fighting
+deadlocks, etc. Escape the drudgery: only one actor controls a resource,
+and they only receive one message at a time (though they can \"juggle\"
+messages).")
+ (li (b "Live hackable: ")
+ "It's hard to plan out a concurrent system; the right structure
+is often found by evolving the system while it runs. Make it easy to
+build, shape, and change a running system, as well as observe and correct
+errors.")
+ (li (b "No callback hell: ")
+ "Just because you're calling out to some other asynchronous
+code doesn't mean you should need to chop up your program into a bunch of bits.
+Clever use of delimited continuations makes it easy.")))
(define underground-lab
(lol
('underground-lab
<room> #f
#:name "Underground laboratory"
- #:desc '("This appears to be some sort of underground laboratory. "
- )
+ #:desc '((p "This appears to be some sort of underground laboratory."
+ "There is a spiral staircase here leading upwards, where "
+ "it seems much brighter.")
+ (p "There are a number of doors leading in different directions:
+north, south, east, and west, as well as a revolving door to the southwest.
+It looks like it could be easy to get lost, but luckily there
+is a map detailing the layout of the underground structure."))
#:exits
(list (make <exit>
#:name "up"
- #:to 'computer-room)))))
+ #:to 'computer-room
+ #:traverse-check
+ (lambda (exit room whos-exiting)
+ (values #t "You climb the spiral staircase.")))
+ (make <exit>
+ #:name "west"
+ #:to 'async-museum
+ #:traverse-check
+ (lambda (exit room whos-exiting)
+ (values #t '("You head west through a fancy-looking entrance. "
+ "A security guard steps aside for you to pass through, "
+ "into the room, then stands in front of the door."))))))
+
+ ;; map
+ ('underground-lab:map
+ <readable> 'underground-lab
+ #:name "the underground map"
+ #:desc '("This appears to be a map of the surrounding area. "
+ "You could read it if you want to.")
+ #:read-text `(pre ,underground-map-text)
+ #:goes-by '("map" "underground map" "lab map"))
+
+ ('underground-lab:8sync-sign
+ <readable> 'underground-lab
+ #:name "a sign labeled \"8sync design goals\""
+ #:goes-by '("sign" "8sync design goals sign" "8sync sign")
+ #:read-text 8sync-design-goals
+ #:desc `((p "The sign says:")
+ ,8sync-design-goals))))
+
+\f
+;;; guile async museum
+
+(define async-museum
+ (list
+ (list
+ 'async-museum
+ <room> #f
+ #:name "Guile Asynchronous Museum"
+ #:desc '((p "You're in the Guile Asynchronous Museum. There is a list of exhibits
+on the wall near the entrance. Scattered around the room are the exhibits
+themselves, but it's difficult to pick them out. Maybe you should read the list
+to orient yourself.")
+ (p "There is a door to the east, watched by a security guard,
+as well as an exit leading to the south."))
+ #:exits (list
+ (make <exit>
+ #:name "south"
+ #:to 'gift-shop)
+ (make <exit>
+ #:name "east"
+ #:to 'underground-lab
+ #:traverse-check
+ (lambda (exit room whos-exiting)
+ (values #f '("The security guard stops you and tells you "
+ "that the only exit is through the gift shop."))))))
+ (list
+ 'async-museum:security-guard
+ <chatty-npc> 'async-museum
+ #:name "a security guard"
+ #:desc
+ '(p "The security guard is blocking the eastern entrance, where "
+ "you came in from.")
+ #:goes-by '("security guard" "guard" "security")
+ #:catchphrases '("It's hard standing here all day."
+ "I just want to go home."
+ "The exhibits are nice, but I've seen them all before."))
+ (let ((placard
+ `((p "Welcome to our humble museum! The exhibits are listed below. "
+ (br)
+ "To look at one, simply type: " (i "look at <exhibit-name>"))
+ (p "Available exhibits:")
+ (ul ,@(map (lambda (exhibit)
+ `(li ,exhibit))
+ '("2016 Progress"
+ "8sync and Fibers"
+ "Suspendable Ports"
+ "The Actor Model"))))))
+ (list
+ 'async-museum:list-of-exhibits
+ <readable> 'async-museum
+ #:name "list of exhibits"
+ #:desc
+ `((p "It's a list of exibits in the room. The placard says:")
+ ,@placard)
+ #:goes-by '("list of exhibits" "exhibit list" "list" "exhibits")
+ #:read-text placard))
+ (let ((desc '((p "It's a three-piece exhibit, with three little dioramas and some text "
+ "explaining what they represent. They are:")
+ (ul (li (b "Late 2015/Early 2016 talk: ")
+ "This one explains the run-up conversation from late 2015 "
+ "and early 2016 about the need for an "
+ "\"asynchronous event loop for Guile\". The diorama "
+ "is a model of the Veggie Galaxy restaurant where after "
+ "the FSF 30th anniversary party; Mark Weaver, Christopher "
+ "Allan Webber, David Thompson, and Andrew Engelbrecht chat "
+ "about the need for Guile to have an answer to asynchronous "
+ "programming. A mailing list post " ; TODO: link it?
+ "summarizing the discussion is released along with various "
+ "conversations around what is needed, as well as further "
+ "discussion at FOSDEM 2016.")
+ (li (b "Early implementations: ")
+ "This one shows Chris Webber's 8sync and Chris Vine's "
+ "guile-a-sync, both appearing in late 2015 and evolving "
+ "into their basic designs in early 2016. It's less a diorama "
+ "than a printout of some mailing list posts. Come on, the "
+ "curators could have done better with this one.")
+ (li (b "Suspendable ports and Fibers: ")
+ "The diorama shows Andy Wingo furiously hacking at his keyboard. "
+ "The description talks about Wingo's mailing list thread "
+ "about possibly breaking Guile compatibility for a \"ports refactor\". "
+ "Wingo releases Fibers, another asynchronous library, making use of "
+ "the new interface, and 8sync and guile-a-sync "
+ "quickly move to support suspendable ports as well. "
+ "The description also mentions that there is an exhibit entirely "
+ "devoted to suspendable ports."))
+ (p "Attached at the bottom is a post it note mentioning "
+ "https integration landing in Guile 2.2."))))
+ (list
+ 'async-museum:2016-progress-exhibit
+ <readable> 'async-museum
+ #:name "2016 Progress Exhibit"
+ #:goes-by '("2016 progress exhibit" "2016 progress" "2016 exhibit")
+ #:desc desc
+ #:read-text desc))
+ (let ((desc '((p "This exhibit is a series of charts explaining the similarities "
+ "and differences between 8sync and Fibers, two asynchronous programming "
+ "libraries for GNU Guile. It's way too wordy, but you get the general gist.")
+ (p (b "Similarities:")
+ (ul (li "Both use Guile's suspendable-ports facility")
+ (li "Both use message passing")))
+ (p (b "Differences:")
+ (ul (li "Fibers \"processes\" can read from multiple \"channels\", "
+ "but 8sync actors only read from one \"inbox\" each.")
+ (li "Different theoretical basis:"
+ (ul (li "Fibers: based on CSP (Communicating Sequential Processes), "
+ "a form of Process Calculi")
+ (li "8sync: based on the Actor Model")
+ (li "Luckily CSP and the Actor Model are \"dual\"!")))))
+ (p "Fibers is also designed by Andy Wingo, an excellent compiler hacker, "
+ "whereas 8sync is designed by Chris Webber, who built this crappy "
+ "hotel simulator."))))
+ (list
+ 'async-museum:8sync-and-fibers-exhibit
+ <readable> 'async-museum
+ #:name "8sync and Fibers Exhibit"
+ #:goes-by '("8sync and fibers exhibit" "8sync exhibit" "fibers exhibit")
+ #:desc desc
+ #:read-text desc))
+ (let ((desc '((p "This exhibit is a series of charts explaining the similarities "
+ "and differences between 8sync and Fibers, two asynchronous programming "
+ "libraries for GNU Guile. It's way too wordy, but you get the general gist.")
+ (p (b "Similarities:")
+ (ul (li "Both use Guile's suspendable-ports facility")
+ (li "Both use message passing")))
+ (p (b "Differences:")
+ (ul (li "Fibers \"processes\" can read from multiple \"channels\", "
+ "but 8sync actors only read from one \"inbox\" each.")
+ (li "Different theoretical basis:"
+ (ul (li "Fibers: based on CSP (Communicating Sequential Processes), "
+ "a form of Process Calculi")
+ (li "8sync: based on the Actor Model")
+ (li "Luckily CSP and the Actor Model are \"dual\"!")))))
+ (p "Fibers is also designed by Andy Wingo, an excellent compiler hacker, "
+ "whereas 8sync is designed by Chris Webber, who built this crappy "
+ "hotel simulator."))))
+ (list
+ 'async-museum:8sync-and-fibers-exhibit
+ <readable> 'async-museum
+ #:name "8sync and Fibers Exhibit"
+ #:goes-by '("8sync and fibers exhibit" "8sync exhibit" "fibers exhibit")
+ #:desc desc
+ #:read-text desc))
+ (list
+ 'async-museum:suspendable-ports-exhibit
+ <gameobj> 'async-museum
+ #:name "Suspendable Ports Exhibit"
+ #:goes-by '("suspendable ports exhibit" "ports exhibit"
+ "suspendable exhibit" "suspendable ports" "ports")
+ #:desc
+ '((p "Suspendable ports are a new feature in Guile 2.2, and allows code "
+ "that would normally block on IO to " (i "automatically") " suspend "
+ "to the scheduler until information is ready to be read/written!")
+ (p "Yow! You might barely need to change your existing blocking code!")
+ (p "Fibers, 8sync, and guile-a-sync now support suspendable ports.")))
+ (list
+ 'async-museum:actor-model-exhibit
+ <gameobj> 'async-museum
+ #:name "Actor Model Exhibit"
+ #:goes-by '("actor model exhibit" "actor exhibit"
+ "actor model")
+ #:desc
+ '((p "Here are some fact(oids) about the actor model!")
+ (ul (li "Originally the research goal of Scheme! (message passing anecdote here)")
+ (li "foooo"))
+ ))
+
+ ))
+
+(define gift-shop
+ (lol
+ ('gift-shop
+ <room> #f
+ #:name "Museum Gift Shop"
+ #:desc "foo"
+ #:exits (list
+ (make <exit>
+ #:name "northeast"
+ #:to 'underground-lab)
+ (make <exit>
+ #:name "north"
+ #:to 'async-museum)))))
\f
(define (game-spec)
(append lobby grand-hallway smoking-parlor
- playroom break-room computer-room underground-lab))
+ playroom break-room computer-room underground-lab
+ async-museum gift-shop))
;; TODO: Provide command line args
(define (run-game . args)