#define COND_FLUID 2 /* Liquid asset, see bit 1 */
#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
#define COND_NOBACK 4 /* Cannot use "back" to move away */
-#define COND_ABOVE 5
+#define COND_ABOVE 5 /* Aboveground, but not in forest */
#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
#define COND_FOREST 7 /* In the forest */
#define COND_FORCED 8 /* Only one way in or out of here */
const bool stop;
}} travelop_t;
-/* Abstract out the encoding of words in the travel array. Gives us
- * some hope of getting to a less cryptic representation than we
- * inherited from FORTRAN, someday. To understand these, read the
- * encoding description for travel.
- */
-#define T_TERMINATE(entry) ((entry).motion == 1)
-
extern const location_t locations[];
extern const object_t objects[];
extern const char* arbitrary_messages[];
{state_definitions}
-#endif /* end DUNGEON_H */
\ No newline at end of file
+#endif /* end DUNGEON_H */