struct quadrant *q;
chew();
- if (game.condit==IHDOCKED) {
+ if (game.condition==docked) {
if (game.ship!=IHE) {
prout("You cannot abandon Ye Faerie Queene.");
return;
game.imine = false;
game.iscraft=0; /* Galileo disappears */
/* Resupply ship */
- game.condit=IHDOCKED;
+ game.condition=docked;
for (l = 0; l < NDEVICES; l++)
game.damage[l] = 0.0;
game.damage[DSHUTTL] = -1;
void newcnd(void)
/* update our alert status */
{
- game.condit = IHGREEN;
- if (game.energy < 1000.0) game.condit = IHYELLOW;
+ game.condition = green;
+ if (game.energy < 1000.0) game.condition = yellow;
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons || game.state.galaxy[game.quadrant.x][game.quadrant.y].romulans)
- game.condit = IHRED;
- if (!game.alive) game.condit=IHDEAD;
+ game.condition = red;
+ if (!game.alive) game.condition=dead;
}
coord newkling(int i)
game.justin = true;
game.base.x = game.base.y = 0;
game.klhere = 0;
- game.comhere = 0;
+ game.comhere = false;
game.plnet.x = game.plnet.y = 0;
game.ishere = false;
game.irhere = 0;
game.ithere = false;
iqhere = false;
iqengry = false;
- game.iseenit = 0;
+ game.iseenit = false;
if (game.iscate) {
// Attempt to escape Super-commander, so tbeam back!
game.iscate = 0;
if (i <= game.state.remcom) {
game.quad[w.x][w.y] = IHC;
game.kpower[game.klhere] = 950.0+400.0*Rand()+50.0*game.skill;
- game.comhere = 1;
+ game.comhere = true;
}
// If we need a super-commander, promote a Klingon
else
game.plnet = dropin(IHW);
}
- // Check for game.condition
+ // Check for condition
newcnd();
// And finally the stars
for (i = 1; i <= q->stars; i++)
// Check for RNZ
if (game.irhere > 0 && game.klhere == 0 && (q->planet == NOPLANET || game.state.plnets[q->planet].inhabited == UNINHABITED)) {
- game.neutz = 1;
+ game.neutz = true;
if (!damaged(DRADIO)) {
skip(1);
prout("LT. Uhura- \"Captain, an urgent message.");
game.quad[game.tholian.x][game.tholian.y] = IHT;
game.ithere = true;
game.nenhere++;
- game.ks[game.nenhere].x = game.tholian.x;
- game.ks[game.nenhere].y = game.tholian.y;
+ game.ks[game.nenhere] = game.tholian;
game.kdist[game.nenhere] = game.kavgd[game.nenhere] =
distance(game.sector, game.tholian);
game.kpower[game.nenhere] = Rand()*400.0 +100.0 +25.0*game.skill;