struct quadrant *q;
chew();
- if (game.condit==IHDOCKED) {
+ if (game.condition==docked) {
if (game.ship!=IHE) {
prout("You cannot abandon Ye Faerie Queene.");
return;
game.imine = false;
game.iscraft=0; /* Galileo disappears */
/* Resupply ship */
- game.condit=IHDOCKED;
+ game.condition=docked;
for (l = 0; l < NDEVICES; l++)
game.damage[l] = 0.0;
game.damage[DSHUTTL] = -1;
void newcnd(void)
/* update our alert status */
{
- game.condit = IHGREEN;
- if (game.energy < 1000.0) game.condit = IHYELLOW;
+ game.condition = green;
+ if (game.energy < 1000.0) game.condition = yellow;
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons || game.state.galaxy[game.quadrant.x][game.quadrant.y].romulans)
- game.condit = IHRED;
- if (!game.alive) game.condit=IHDEAD;
+ game.condition = red;
+ if (!game.alive) game.condition=dead;
}
coord newkling(int i)
else
game.plnet = dropin(IHW);
}
- // Check for game.condition
+ // Check for condition
newcnd();
// And finally the stars
for (i = 1; i <= q->stars; i++)