prout(_("The shuttle craft Galileo is here!"));
}
if (game.landed!=1 && game.imine) {
- game.icrystl = 1;
+ game.icrystl = true;
game.cryprob = 0.05;
}
game.imine = false;
prout(_("You've already mined enough crystals for this trip."));
return;
}
- if (game.icrystl == 1 && game.cryprob == 0.05) {
+ if (game.icrystl && game.cryprob == 0.05) {
proutn(_("With all those fresh crystals aboard the "));
crmshp();
skip(1);
game.ididit = false;
skip(1);
chew();
- if (game.icrystl!=1) {
+ if (!game.icrystl) {
prout(_("No dilithium crystals available."));
return;
}
if (game.energy >= 1000) {
prout(_("Spock- \"Captain, Starfleet Regulations prohibit such an operation"));
- prout(_(" except when condition Yellow exists."));
+ prout(_(" except when Condition Yellow exists."));
return;
}
prout(_("Spock- \"Captain, I must warn you that loading"));
prout(_("You will have to beam down to retrieve the shuttle craft."));
return;
}
- if (game.shldup || game.condit == IHDOCKED) {
+ if (game.shldup || game.condition == docked) {
prout(_("Shuttle craft cannot pass through shields."));
return;
}
skip(1);
prout(_("The short hop begins . . ."));
game.state.plnets[game.iplnet].known=known;
- game.icraft = 1;
+ game.icraft = true;
skip(1);
game.landed = -1;
if (consumeTime()) return;
game.iscraft = 1;
- game.icraft = 0;
+ game.icraft = false;
if (game.imine) {
- game.icrystl = 1;
+ game.icrystl = true;
game.cryprob = 0.05;
}
game.imine = false;
skip(1);
prouts(_("The hangar doors open; the trip begins."));
skip(1);
- game.icraft = 1;
+ game.icraft = true;
game.iscraft = 0;
if (consumeTime()) return;
game.state.plnets[game.iplnet].known = shuttle_down;
game.landed = 1;
- game.icraft = 0;
+ game.icraft = false;
prout(_("Trip complete"));
return;
}
prouts(_("Sulu- \"Captain! It's working!\""));
skip(2);
while (game.nenhere > 0)
- deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1].x,game.ks[1].y);
+ deadkl(game.ks[1], game.quad[game.ks[1].x][game.ks[1].y],game.ks[1]);
prout(_("Ensign Chekov- \"Congratulations, Captain!\""));
if (KLINGREM == 0) finish(FWON);
if ((game.options & OPTION_PLAIN) == 0) {