prout(_("(Manual navigation assumed.)"));
else
prout(_("(Manual movement assumed.)"));
- navmode = automatic;
+ navmode = manual;
break;
}
}
if (game.damage[DWARPEN] > 10.0) {
chew();
skip(1);
- prout(_("Engineer Scott- \"The impulse engines are damaged, Sir.\""));
+ prout(_("Engineer Scott- \"The warp engines are damaged, Sir.\""));
return;
}
if (damaged(DWARPEN) && game.warpfac > 4.0) {
crmshp();
skip(1);
prout(_("safely out of quadrant."));
- if (!damaged(DRADIO))
- game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
+ game.state.galaxy[game.quadrant.x][game.quadrant.y].charted = true;
/* Try to use warp engines */
if (damaged(DWARPEN)) {
skip(1);