#include <stdlib.h>
-#include "misc.h"
-#include "main.h"
-#include "share.h"
+#include "advent.h"
+#include "database.h"
/*
* scoring and wrap-up
K=12;
if(I == CHEST)K=14;
if(I > CHEST)K=16;
- if(PROP[I] >= 0)SCORE=SCORE+2;
- if(PLACE[I] == 3 && PROP[I] == 0)SCORE=SCORE+K-2;
+ if(game.prop[I] >= 0)SCORE=SCORE+2;
+ if(game.place[I] == 3 && game.prop[I] == 0)SCORE=SCORE+K-2;
MXSCOR=MXSCOR+K;
L20010: /*etc*/ ;
} /* end loop */
* how well he survived. game.dflag will
* tell us if he ever got suitably deep into the cave. game.closng still indicates
* whether he reached the endgame. And if he got as far as "cave closed"
- * (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134,
+ * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
* 135 if he blew it (so to speak). */
SCORE=SCORE+(MAXDIE-game.numdie)*10;
/* Did he come to Witt's End as he should? */
- if(PLACE[MAGZIN] == 108)SCORE=SCORE+1;
+ if(game.place[MAGZIN] == 108)SCORE=SCORE+1;
MXSCOR=MXSCOR+1;
/* Round it off. */
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (I=1; I<=HNTMAX; I++) {
- if(HINTED[I])SCORE=SCORE-HINTS[I][2];
+ if(game.hinted[I])SCORE=SCORE-HINTS[I][2];
} /* end loop */
if(game.novice)SCORE=SCORE-5;
- if(CLSHNT)SCORE=SCORE-10;
+ if(game.clshnt)SCORE=SCORE-10;
SCORE=SCORE-game.trnluz-game.saved;
/* Return to score command if that's where we came from. */
if(CVAL[I] >= SCORE) goto L20210;
/*etc*/ ;
} /* end loop */
- game.spk=265;
+ SPK=265;
goto L25000;
L20210: SPEAK(CTEXT[I]);
- game.spk=264;
+ SPK=264;
if(I >= CLSSES) goto L25000;
I=CVAL[I]+1-SCORE;
SETPRM(1,I,I);
- game.spk=263;
-L25000: RSPEAK(game.spk);
+ SPK=263;
+L25000: RSPEAK(SPK);
exit(0);
}