#include <stdlib.h>
-#include "misc.h"
-#include "main.h"
-#include "share.h"
+#include "advent.h"
+#include "database.h"
/*
* scoring and wrap-up
K=12;
if(I == CHEST)K=14;
if(I > CHEST)K=16;
- if(PROP[I] >= 0)SCORE=SCORE+2;
- if(PLACE[I] == 3 && PROP[I] == 0)SCORE=SCORE+K-2;
+ if(game.prop[I] >= 0)SCORE=SCORE+2;
+ if(game.place[I] == 3 && game.prop[I] == 0)SCORE=SCORE+K-2;
MXSCOR=MXSCOR+K;
L20010: /*etc*/ ;
} /* end loop */
* how well he survived. game.dflag will
* tell us if he ever got suitably deep into the cave. game.closng still indicates
* whether he reached the endgame. And if he got as far as "cave closed"
- * (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134,
+ * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
* 135 if he blew it (so to speak). */
SCORE=SCORE+(MAXDIE-game.numdie)*10;
/* Did he come to Witt's End as he should? */
- if(PLACE[MAGZIN] == 108)SCORE=SCORE+1;
+ if(game.place[MAGZIN] == 108)SCORE=SCORE+1;
MXSCOR=MXSCOR+1;
/* Round it off. */
/* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */
for (I=1; I<=HNTMAX; I++) {
- if(HINTED[I])SCORE=SCORE-HINTS[I][2];
+ if(game.hinted[I])SCORE=SCORE-HINTS[I][2];
} /* end loop */
- if(NOVICE)SCORE=SCORE-5;
- if(CLSHNT)SCORE=SCORE-10;
- SCORE=SCORE-TRNLUZ-SAVED;
+ if(game.novice)SCORE=SCORE-5;
+ if(game.clshnt)SCORE=SCORE-10;
+ SCORE=SCORE-game.trnluz-game.saved;
/* Return to score command if that's where we came from. */
/* that should be good enough. Let's tell him all about it. */
- if(SCORE+TRNLUZ+1 >= MXSCOR && TRNLUZ != 0)RSPEAK(242);
- if(SCORE+SAVED+1 >= MXSCOR && SAVED != 0)RSPEAK(143);
+ if(SCORE+game.trnluz+1 >= MXSCOR && game.trnluz != 0)RSPEAK(242);
+ if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143);
SETPRM(1,SCORE,MXSCOR);
- SETPRM(3,TURNS,TURNS);
+ SETPRM(3,game.turns,game.turns);
RSPEAK(262);
for (I=1; I<=CLSSES; I++) {
if(CVAL[I] >= SCORE) goto L20210;