k = 14;
if (i > CHEST)
k = 16;
- if (game.objects[i].prop > STATE_NOTFOUND)
+ if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i))
score += 2;
- if (game.objects[i].place == LOC_BUILDING && game.objects[i].prop == STATE_FOUND)
+ if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i))
score += k - 2;
mxscor += k;
}