if (i > CHEST) {
k = 16;
}
- if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i)) {
+ if (!OBJECT_IS_STASHED(i) && !OBJECT_IS_NOTFOUND(i)) {
score += 2;
}
if (game.objects[i].place == LOC_BUILDING &&
- PROP_IS_FOUND(i)) {
+ OBJECT_IS_FOUND(i)) {
score += k - 2;
}
mxscor += k;