/*
* Scoring and wrap-up.
*
- * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods
- * SPDX-FileCopyrightText: 2017 by Eric S. Raymond
+ * SPDX-FileCopyrightText: Copyright 977, 2005 by Will Crowther and Don Woods, Copyright, 2017 by Eric S. Raymond
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <stdlib.h>
k = 14;
if (i > CHEST)
k = 16;
- if (game.objects[i].prop > STATE_NOTFOUND)
+ if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i))
score += 2;
- if (game.objects[i].place == LOC_BUILDING && game.objects[i].prop == STATE_FOUND)
+ if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i))
score += k - 2;
mxscor += k;
}