fclose(fp);
if (save.version != VRSION) {
rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10));
- } else if (is_valid(save.game)) {
+ } else if (!is_valid(save.game)) {
+ rspeak(SAVE_TAMPERING);
+ exit(EXIT_SUCCESS);
+ } else {
game = save.game;
}
return GO_TOP;
/* Check that properties of objects aren't beyond expected */
for (obj_t obj = 0; obj <= NOBJECTS; obj++) {
- if (valgame.prop[obj] < STATE_NOTFOUND || valgame.prop[obj] > 1) {
+ /* Magic number -2 allows a STASHED version of state 1 */
+ if (valgame.prop[obj] < -2 || valgame.prop[obj] > 1) {
switch (obj) {
case RUG:
case DRAGON: