/* Check that properties of objects aren't beyond expected */
for (obj_t obj = 0; obj <= NOBJECTS; obj++) {
if (PROP_IS_INVALID(valgame.objects[obj].prop)) {
- switch (obj) {
- case RUG:
- case DRAGON:
- case BIRD:
- case BOTTLE:
- case PLANT:
- case PLANT2:
- case TROLL:
- case URN:
- case EGGS:
- case VASE:
- case CHAIN:
- if (valgame.objects[obj].prop == 2) // There are multiple different states, but it's convenient to clump them together
- continue; // LCOV_EXCL_LINE
- /* FALLTHRU */
- case BEAR:
- if (valgame.objects[BEAR].prop == CONTENTED_BEAR || valgame.objects[BEAR].prop == BEAR_DEAD)
- continue;
- /* FALLTHRU */
- default:
- return false; // LCOV_EXCL_LINE
- }
+ return false; // LCOV_EXCL_LINE
}
}