/* Suspend and resume */
int suspend(FILE *input)
-{
+{ /* Suspend. Offer to save things in a file, but charging
+ * some points (so can't win by using saved games to retry
+ * battles or to start over after learning zzword).
+ * If ADVENT_NOSAVE is defined, do nothing instead. */
+
+#ifdef ADVENT_NOSAVE
+ return GO_UNKNOWN;
+#endif
long i, k;
FILE *fp = NULL;
- /* Suspend. Offer to save things in a file, but charging
- * some points (so can't win by using saved games to retry
- * battles or to start over after learning zzword). */
RSPEAK(SUSPEND_WARNING);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
game.saved=game.saved+5;
}
int resume(FILE *input)
-{
+{ /* Resume. Read a suspended game back from a file.
+ * If ADVENT_NOSAVE is defined, do nothing instead. */
+
+#ifdef ADVENT_NOSAVE
+ return GO_UNKNOWN;
+#endif
FILE *fp = NULL;
-
- /* Resume. Read a suspended game back from a file. */
+
if (game.loc != 1 || game.abbrev[1] != 1) {
RSPEAK(RESUME_ABANDON);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
linenoiseFree(name);
}
+ return restore(fp);
+}
+
+int restore(FILE* fp)
+{ /* Read and restore game state from file, assuming
+ * sane initial state.
+ * If ADVENT_NOSAVE is defined, do nothing instead. */
+#ifdef ADVENT_NOSAVE
+ return GO_UNKNOWN;
+#endif
+
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
fclose(fp);
if (save.version != VRSION) {
- SETPRM(1,save.version/10,MOD(save.version,10));
- SETPRM(3,VRSION/10,MOD(VRSION,10));
- RSPEAK(VERSION_SKEW);
+ SETPRM(1,save.version/10,MOD(save.version,10));
+ SETPRM(3,VRSION/10,MOD(VRSION,10));
+ RSPEAK(VERSION_SKEW);
} else {
- memcpy(&game, &save.game, sizeof(struct game_t));
- OBJSND[BIRD] = save.bird;
- OBJTXT[OYSTER] = save.bivalve;
- game.zzword=RNDVOC(3,game.zzword);
+ memcpy(&game, &save.game, sizeof(struct game_t));
+ OBJSND[BIRD] = save.bird;
+ OBJTXT[OYSTER] = save.bivalve;
+ game.zzword=RNDVOC(3,game.zzword);
}
return GO_TOP;
}
-/* end */
+/* end */
\ No newline at end of file