case VASE:
case CHAIN:
if (valgame.prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together
- continue;
+ continue; // LCOV_EXCL_LINE
/* FALLTHRU */
case BEAR:
if (valgame.prop[BEAR] == CONTENTED_BEAR || valgame.prop[BEAR] == BEAR_DEAD)