bridge spans the fissure." (timeless present).
* A few minor typos have been corrected: absence of capitalization on
- "Swiss" and "Persian", inconsistent selling of "imbedded" vs. "embedded",
+ "Swiss" and "Persian", inconsistent spelling of "imbedded" vs. "embedded",
"eying" for "eyeing". "thresholds" for "threshholds".
* Under odd circumstances (dropping rug or vase outdoors) the game could
say "floor" when it should say "ground" (or "dirt", or something).
-* Bird starts uncaged in the endgame. This is an accidental change
- that doesn't seem worth the effort to fix.
+Bugs (accidental changes that don't seem worth the effort to fix):
+
+* Commands that are not moves (e.g. "look" and "inven") can be used
+ during fee fie fo foo without breaking recognition of the sequence.
+
+* Bird starts uncaged in the endgame.
Enhancements:
A -r command-line option has been added. When it is given (with a file
path argument) it is functionally equivalent to a RESTORE command.
+The game can be built in a mode that entirely disables save/resume, or
+thart autosaves only on a termination signal (for use in BBS doort
+systems). There is a new nmessage to inform the user about this.
+
== Translation ==
The 2.5 code was a mechanical C translation of a FORTRAN original.
We consider this project finished. All issues and TODOs have been
cleared, behavior has been carefully checked against original ADVENT,
no future demand for new features is expected, and the test suite has
-100% code coverage. If the toolchain bit-rots out from under it,
-we will fix that.
+100% code coverage. If new bugs appear the toolchain bit-rots out
+from under underneath, we will fix those problems.
// end