"eying" for "eyeing", "thresholds" for "threshholds".
* Under odd circumstances (dropping rug or vase outdoors) the game could
- formerly say "floor" when it should say "ground" (or "dirt", or something).
+ formerly say "floor" when it should say "ground" (or "dirt", or
+ something).
+
+* The "knives vanish" message could formerly be emitted when "I see no
+ knife here." would be appropriate.
Enhancements: