* Behavior when saying the giant's magic words outside his room wasn't
quite correct - the game responded as though the player were in
the room ("...can't you read?"). The new message is "Nothing happens."
+ The -o option reverts this change.
* Attempting to extinguish an unlit urn caused it to lose its oil.
"eying" for "eyeing". "thresholds" for "threshholds".
* Under odd circumstances (dropping rug or vase outdoors) the game could
- say "floor" when it should say "ground" (or "dirt", or something).
-
-Bugs (accidental changes that don't seem worth the effort to fix):
-
-* Commands that are not moves (e.g. "look" and "inven") can be used
- during fee fie fo foo without breaking recognition of the sequence.
-
-* Bird starts uncaged in the endgame.
+ formerly say "floor" when it should say "ground" (or "dirt", or something).
Enhancements:
will be reproducible.
A "version" command has been added. This has no effect on gameplay.
+
The text displayed by the "news" command has been updated.
A -l command-line option has been added. When this is given (with a
our new code (which occasionally uses malloc(3)), but none as yet
in Don's old code (which didn't).
+After version 1.11, correctness was carefully checked against the
+behavior of a binary from before the big refactoring.
+
The code falls short of being fully modern C in the following
ways: