incorrect most places it appeared and has been replaced by "A crystal
bridge spans the fissure." (timeless present).
+* A few minor typos have been corrected: absence of capitalization on
+ "Swiss" and "Persian", inconsistent selling of "imbedded" vs. "embedded",
+ "eying" for "eyeing". "thresholds" for "threshholds".
+
* Under odd circumstances (dropping rug or vase outdoors) the game could
say "floor" when it should say "ground" (or "dirt", or something).
uppercased when they are echoed. The "-o" (oldstyle) option restores
this behavior.
-Typing a numeric literal to the command prompt no longer triggers a
-fatal error. This change is reverted by the oldstyle option.
-
A "seed" command has been added. This is not intended for human use
but as a way for game logs to set the PRNG (pseudorandom-number generator) so
that random events (dwarf & pirate appearances, the bird's magic word)
that was performed because the FORTRAN it was written in had no string
type. Text from the adventure.text file was compiled into sequences
of sixbit code points in a restricted character set, packed 5 to a
-32-bit word (it seems clear from the code that words were originally
+32-bit word (and it seems clear from the code that words were originally
*6* chars each packed into a PDP-10 36-bit word). A command noun or
verb was one of these words, and what would be string operations in a
more recent language were all done on sequences of these words.