# replace the existing dungeon.c It currently outputs a .h and .c pair
# for C code.
-import yaml
+import sys, yaml
yaml_name = "adventure.yaml"
h_name = "newdb.h"
const char** longs;
const char** sounds;
const char** texts;
-}} object_description_t;
+}} object_t;
typedef struct {{
const char* small;
const char* hint;
}} hint_t;
+typedef struct {{
+ const char* word;
+ const int type;
+ const int value;
+}} vocabulary_t;
+
extern const location_t locations[];
-extern const object_description_t object_descriptions[];
-extern const const char* arbitrary_messages[];
-extern const const class_t classes[];
+extern const object_t objects[];
+extern const char* arbitrary_messages[];
+extern const class_t classes[];
extern const turn_threshold_t turn_thresholds[];
extern const obituary_t obituaries[];
extern const hint_t hints[];
extern long conditions[];
+extern const vocabulary_t vocabulary[];
+extern const long actspk[];
-#define NLOCATIONS {}
+#define NLOCATIONS {}
#define NOBJECTS {}
#define NHINTS {}
#define NCLASSES {}
#define NDEATHS {}
#define NTHRESHOLDS {}
+#define NVERBS {}
+#define NVOCAB {}
+#define NTRAVEL {}
enum arbitrary_messages_refs {{
{}
{}
}};
-enum object_descriptions_refs {{
+enum object_refs {{
{}
}};
{}
}};
-const object_description_t object_descriptions[] = {{
+const object_t objects[] = {{
{}
}};
{}
}};
+const vocabulary_t vocabulary[] = {{
+{}
+}};
+
+const long actspk[] = {{
+ NO_MESSAGE,
+{}
+}};
+
/* end */
"""
return trn_str
def get_locations(loc):
- template = """ {{
+ template = """ {{ // {}
.description = {{
.small = {},
.big = {},
}},
"""
loc_str = ""
- for item in loc:
+ for (i, item) in enumerate(loc):
short_d = make_c_string(item[1]["description"]["short"])
long_d = make_c_string(item[1]["description"]["long"])
sound = item[1].get("sound", "SILENT")
loud = "true" if item[1].get("loud") else "false"
- loc_str += template.format(short_d, long_d, sound, loud)
+ loc_str += template.format(i, short_d, long_d, sound, loud)
loc_str = loc_str[:-1] # trim trailing newline
return loc_str
-def get_object_descriptions(obj):
- template = """ {{
+def get_objects(obj):
+ template = """ {{ // {}
.inventory = {},
.plac = {},
.fixd = {},
}},
"""
obj_str = ""
- for item in obj:
+ for (i, item) in enumerate(obj):
attr = item[1]
i_msg = make_c_string(attr["inventory"])
longs_str = ""
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
sys.exit(1)
treasure = "true" if attr.get("treasure") else "false"
- obj_str += template.format(i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
+ obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
number = item["number"]
penalty = item["penalty"]
turns = item["turns"]
- question = make_c_string(md[item["question"]])
- hint = make_c_string(md[item["hint"]])
+ question = make_c_string(item["question"])
+ hint = make_c_string(item["hint"])
hnt_str += template.format(number, penalty, turns, question, hint)
hnt_str = hnt_str[:-1] # trim trailing newline
return hnt_str
cnd_str += " " + line + ",\t// " + name + "\n"
return cnd_str
-def recompose(word):
+def recompose(type_word, value):
"Compose the internal code for a vocabulary word from its YAML entry"
parts = ("motion", "action", "object", "special")
try:
- attrs = db["vocabulary"][word]
- return attrs["value"] + 1000 * parts.index(attrs["type"])
+ return value + 1000 * parts.index(type_word)
except KeyError:
sys.stderr.write("dungeon: %s is not a known word\n" % word)
sys.exit(1)
except IndexError:
- sys.stderr.write("%s is not a known word classifier" % attrs["type"])
+ sys.stderr.write("%s is not a known word classifier\n" % attrs["type"])
sys.exit(1)
+def get_vocabulary(vocabulary):
+ template = """ {{
+ .word = {},
+ .type = {},
+ .value = {},
+ }},
+"""
+ voc_str = ""
+ for vocab in vocabulary:
+ word = make_c_string(vocab["word"])
+ type_code = recompose(vocab["type"], vocab["value"])
+ value = vocab["value"]
+ voc_str += template.format(word, type_code, value)
+ voc_str = voc_str[:-1] # trim trailing newline
+ return voc_str
+
+def get_actspk(actspk):
+ res = ""
+ for (i, word) in actspk.items():
+ res += " %s,\n" % word
+ return res
+
+def buildtravel(locs, objs, voc):
+ ltravel = []
+ lkeys = []
+ verbmap = {}
+ for entry in db["vocabulary"]:
+ if entry["type"] == "motion" and entry["value"] not in verbmap:
+ verbmap[entry["word"]] = entry["value"]
+ def dencode(action, name):
+ "Decode a destination number"
+ if action[0] == "goto":
+ try:
+ return locnames.index(action[1])
+ except ValueError:
+ sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (cond[1], name))
+ elif action[0] == "special":
+ return 300 + action[1]
+ elif action[0] == "speak":
+ try:
+ return 500 + msgnames.index(action[1])
+ except ValueError:
+ sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
+ else:
+ print(cond)
+ raise ValueError
+ def cencode(cond, name):
+ if cond is None:
+ return 0;
+ elif cond[0] == "pct":
+ return cond[1]
+ elif cond[0] == "carry":
+ try:
+ return 100 + objnames.index(cond[1])
+ except ValueError:
+ sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
+ sys.exit(1)
+ elif cond[0] == "with":
+ try:
+ return 200 + objnames.index(cond[1])
+ except IndexError:
+ sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
+ sys.exit(1)
+ elif cond[0] == "not":
+ # FIXME: Allow named as well as numbered states
+ try:
+ return 300 + objnames.index(cond[1]) + 100 * cond[2]
+ except ValueError:
+ sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
+ sys.exit(1)
+ else:
+ print(cond)
+ raise ValueError
+ # Much more to be done here
+ for (i, (name, loc)) in enumerate(locs):
+ if "travel" in loc:
+ for rule in loc["travel"]:
+ tt = [i]
+ dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
+ tt.append(dest)
+ tt += [verbmap[e] for e in rule["verbs"]]
+ if not rule["verbs"]:
+ tt.append(1)
+ #print(tuple(tt))
+ return (ltravel, lkeys)
+
if __name__ == "__main__":
with open(yaml_name, "r") as f:
db = yaml.load(f)
locnames = [x[0] for x in db["locations"]]
+ msgnames = [el[0] for el in db["arbitrary_messages"]]
+ objnames = [el[0] for el in db["objects"]]
+ (travel, key) = buildtravel(db["locations"], db["objects"], db["vocabulary"])
c = c_template.format(
h_name,
get_class_messages(db["classes"]),
get_turn_thresholds(db["turn_thresholds"]),
get_locations(db["locations"]),
- get_object_descriptions(db["object_descriptions"]),
+ get_objects(db["objects"]),
get_obituaries(db["obituaries"]),
get_hints(db["hints"], db["arbitrary_messages"]),
get_condbits(db["locations"]),
+ get_vocabulary(db["vocabulary"]),
+ get_actspk(db["actspk"]),
)
h = h_template.format(
- len(db["locations"]),
- len(db["object_descriptions"]),
+ len(db["locations"])-1,
+ len(db["objects"])-1,
len(db["hints"]),
- len(db["classes"]),
+ len(db["classes"])-1,
len(db["obituaries"]),
len(db["turn_thresholds"]),
+ len(db["actspk"]),
+ len(db["vocabulary"]),
+ len(travel),
get_refs(db["arbitrary_messages"]),
get_refs(db["locations"]),
- get_refs(db["object_descriptions"]),
+ get_refs(db["objects"]),
statedefines,
)