;;; =====
(define-class <exit> ()
- ;; Used for wiring
- (to-symbol #:init-keyword #:to-symbol)
- ;; The actual address we use
- (to-address #:init-keyword #:address)
+ (to #:init-keyword #:to)
;; Name of the room (@@: Should this be names?)
(name #:getter exit-name
#:init-keyword #:name)
(loose-direct-command "look" 'cmd-look-at)
(empty-command "look" 'cmd-look-room)
(empty-command "go" 'cmd-go-where)
- (loose-direct-command "go" 'cmd-go)))
+ (loose-direct-command "go" 'cmd-go)
+ (greedy-command "say" 'cmd-say)
+ (greedy-command "emote" 'cmd-emote)))
(define room-actions
(build-actions
- ;; desc == description
- (init (wrap-apply room-init))
- (wire-exits! (wrap-apply room-wire-exits!))
(cmd-go (wrap-apply room-cmd-go))
(cmd-go-where (wrap-apply room-cmd-go-where))
+ (announce-entrance (wrap-apply room-announce-entrance))
(look-room (wrap-apply room-look-room))
+ (tell-room (wrap-apply room-act-tell-room))
;; in this case the command is the same version as the normal
;; look-room version
(cmd-look-room (wrap-apply room-look-room))
- (cmd-look-at (wrap-apply room-look-at))))
+ (cmd-look-at (wrap-apply room-look-at))
+ (cmd-say (wrap-apply room-cmd-say))
+ (cmd-emote (wrap-apply room-cmd-emote))))
(define room-actions*
(append room-actions gameobj-actions))
;; @@: Can remove this indirection once things settle
#:init-value (wrap-apply room-action-dispatch)))
-(define (room-init room message)
- (room-wire-exits! room))
-
-(define (room-wire-exits! room)
- "Actually hook up the rooms' exit addresses to the rooms they
-claim to point to."
- (for-each
- (lambda (exit)
- (define new-exit
- (message-ref
- (<-wait room (gameobj-gm room) 'lookup-special
- #:symbol (slot-ref exit 'to-symbol))
- 'room-id))
-
- (slot-set! exit 'to-address new-exit))
-
- (room-exits room)))
-
-(define-mhandler (room-cmd-go room message direct-obj)
+(define* (room-cmd-go room message #:key direct-obj)
(define exit
(find
(lambda (exit)
(equal? (exit-name exit) direct-obj))
(room-exits room)))
+ (define to-address (if exit
+ ;; Get the exit, but resolve it dynamically
+ ;; in case it's a special
+ (dyn-ref room (slot-ref exit 'to))
+ #f))
+ (define player-name
+ (msg-val (<-wait room (message-from message) 'get-name)))
(cond
(exit
;; Set the player's new location
(<-wait room (message-from message) 'set-loc!
- #:loc (slot-ref exit 'to-address))
+ #:loc to-address)
+ ;; Tell everyone else the person walked away
+ (room-tell-room
+ room
+ (format #f "~a wanders ~a.\n"
+ player-name direct-obj))
+ (<- room to-address 'announce-entrance
+ #:who-entered (message-from message))
;; Have the new room update the player to the new location
- (<- room (slot-ref exit 'to-address) 'look-room
+ (<- room to-address 'look-room
#:to-id (message-from message)))
(else
(<- room (message-from message) 'tell
#:text "You don't see any way to go there.\n"))))
-(define-mhandler (room-cmd-go-where room message)
+(define (room-cmd-go-where room message)
(<- room (message-from message) 'tell
#:text "Go where?\n"))
(define occupant-names-all
(map
(lambda (occupant)
- (message-ref
- (<-wait room occupant 'visible-name
- #:whos-looking player-id)
- 'text))
+ (call-with-message (<-wait room occupant 'visible-name
+ #:whos-looking player-id)
+ (lambda* (_ #:key text)
+ text)))
(remove
(lambda (x) (equal? x player-id))
(hash-map->list (lambda (x _) x)
#:text final-text))
-(define-mhandler (room-look-room room message)
+(define* (room-look-room room message
+ ;; Either send it to the #:to-id of the message,
+ ;; or to the sender of the message
+ #:key (to-id (message-from message)))
"Command: Player asks to look around the room"
- (room-player-looks-around
- room
- ;; Either send it to the #:to-id of the message, or to the
- ;; sender of the message
- (message-ref message 'to-id
- (message-from message))))
+ (room-player-looks-around room to-id))
(define (room-find-thing-called room called-this)
"Find something called CALLED-THIS in the room, if any."
(lambda (return)
(for-each
(lambda (occupant)
- (define goes-by
- (message-ref (<-wait room occupant 'goes-by)
- 'goes-by #f))
- (display "here!\n")
- (if (member called-this goes-by)
- (return occupant)))
+ (msg-receive (_ #:key goes-by)
+ (<-wait room occupant 'goes-by)
+ (if (member called-this goes-by)
+ (return occupant))))
(hash-map->list (lambda (key val) key)
(slot-ref room 'occupants)))
#f)))
(define %formless-desc
- "You don't see anything special about it.")
+ "You don't see anything special.")
-(define-mhandler (room-look-at room message direct-obj)
+(define* (room-look-at room message #:key direct-obj)
"Look at a specific object in the room."
(define matching-object
(room-find-thing-called room direct-obj))
(cond
(matching-object
(let ((obj-desc
- (message-ref
- (<-wait room matching-object 'get-desc)
- 'val)))
+ (msg-val (<-wait room matching-object 'get-desc
+ #:whos-looking (message-from message)))))
(if obj-desc
(<- room (message-from message) 'tell
#:text (string-append obj-desc "\n"))
(else
(<- room (message-from message) 'tell
#:text "You don't see that here, so you can't look at it.\n"))))
+
+
+(define* (room-tell-room room text #:key exclude wait)
+ (define who-to-tell (gameobj-occupants room #:exclude exclude))
+ (for-each
+ (lambda (tell-me)
+ ;; @@: Does anything really care?
+ (define deliver-method
+ (if wait
+ <-wait
+ <-))
+ (deliver-method room tell-me 'tell
+ #:text text))
+ who-to-tell))
+
+(define* (room-act-tell-room room message #:key text exclude wait)
+ "Tell the room some messages."
+ (room-tell-room room text
+ #:exclude exclude
+ #:wait wait))
+
+(define* (room-cmd-say room message #:key phrase)
+ "Command: Say something to room participants."
+ (define player-name
+ (msg-val (<-wait room (message-from message)
+ 'get-name)))
+ (define message-to-send
+ (format #f "~a says: ~a\n" player-name phrase))
+ (room-tell-room room message-to-send))
+
+(define* (room-cmd-emote room message #:key phrase)
+ "Command: Say something to room participants."
+ (define player-name
+ (msg-val (<-wait room (message-from message)
+ 'get-name)))
+ (define message-to-send
+ (format #f "* ~a ~a\n" player-name phrase))
+ (room-tell-room room message-to-send))
+
+(define* (room-announce-entrance room message #:key who-entered)
+ (define player-name
+ (msg-val (<-wait room who-entered 'get-name)))
+ (define message-to-send
+ (format #f "~a enters the room.\n" player-name))
+ (room-tell-room room message-to-send
+ #:exclude who-entered))