#:use-module (ice-9 match)
#:use-module (oop goops)
#:export (<gameobj>
- gameobj-simple-name-f
gameobj-loc
gameobj-gm
- gameobj-name
gameobj-occupants
gameobj-actions
(remove-occupant! (wrap-apply gameobj-remove-occupant!))
(set-loc! (wrap-apply gameobj-act-set-loc!))
(get-name (wrap-apply gameobj-get-name))
+ (set-name! (wrap-apply gameobj-act-set-name!))
(get-desc (wrap-apply gameobj-get-desc))
(goes-by (wrap-apply gameobj-act-goes-by))
(visible-name (wrap-apply gameobj-visible-name))
(define gameobj-get-name (simple-slot-getter 'name))
+(define-mhandler (gameobj-act-set-name! actor message val)
+ (slot-set! actor 'name val))
+
(define-mhandler (gameobj-get-desc actor message whos-looking)
(define desc-text
(match (slot-ref actor 'desc)
(desc desc)))
(<-reply actor message #:val desc-text))
-(define (gameobj-simple-name-f gameobj)
- "Simplest version: return ourselves for our name."
- (gameobj-name gameobj))
-
(define (gameobj-visible-to-player? gameobj whos-looking)
"Check to see whether we're visible to the player or not.
By default, this is whether or not the generally-visible flag is set."