BUG(21);
}
-void DSTROY(long object)
-/* Permanently eliminate "object" by moving to a non-existent location. */
-{
- MOVE(object,0);
-}
-
void JUGGLE(long object)
/* Juggle an object by picking it up and putting it down again, the purpose
* being to get the object to the front of the chain of things at its loc. */
from=game.fixed[object-NOBJECTS];
else
from=game.place[object];
- if (from > 0 && !SPECIAL(from))
+ if (from != NOWHERE && from != CARRIED && !SPECIAL(from))
CARRY(object,from);
DROP(object,where);
}
long temp;
if (object <= NOBJECTS) {
- if (game.place[object] == -1)
+ if (game.place[object] == CARRIED)
return;
- game.place[object]= -1;
+ game.place[object] = CARRIED;
++game.holdng;
}
if (game.atloc[where] == object) {
game.fixed[object-NOBJECTS] = where;
else
{
- if (game.place[object] == -1)
+ if (game.place[object] == CARRIED)
--game.holdng;
game.place[object] = where;
}