void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
- * game.holdng if the object was being toted. */
+ * game.holdng if the object was being toted. No state change on the object. */
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;
}
// LCOV_EXCL_STOP
-/* end */
-
void state_change(obj_t obj, int state)
/* Object must have a change-message list for this to be useful; only some do */
{