/*
* I/O and support routines.
*
- * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
- * Copyright (c) 2017 by Eric S. Raymond
- * SPDX-License-Identifier: BSD-2-clause
+ * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods
+ * SPDX-FileCopyrightText: 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-Clause
*/
#include <unistd.h>
free(firstword);
- if (yes == 0 ||
- y == 0) {
+ if (yes == 0 || y == 0) {
speak(yes_response);
outcome = true;
break;
- } else if (no == 0 ||
- n == 0) {
+ } else if (no == 0 || n == 0) {
speak(no_response);
outcome = false;
break;
--game.holdng;
game.place[object] = where;
}
- if (where == LOC_NOWHERE ||
- where == CARRIED)
+ if (where == LOC_NOWHERE || where == CARRIED)
return;
game.link[object] = game.atloc[where];
game.atloc[where] = object;
return at;
at = -1;
for (int i = 1; i <= NDWARVES - 1; i++) {
- if (game.dloc[i] == where)
+ if (game.dwarves[i].loc == where)
return i;
- if (game.dloc[i] != 0)
+ if (game.dwarves[i].loc != 0)
at = 0;
}
return at;