+/*
+ * I/O and support riutines.
+ *
+ * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
+ * Copyright (c) 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-clause
+ */
+
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
if (game.place[object] == CARRIED)
return;
game.place[object] = CARRIED;
- ++game.holdng;
+
+ if (object!= BIRD)
+ ++game.holdng;
}
if (game.atloc[where] == object) {
game.atloc[where] = game.link[object];
game.fixed[object - NOBJECTS] = where;
else {
if (game.place[object] == CARRIED)
- --game.holdng;
+ if (object != BIRD)
+ /* The bird has to be weightless. This ugly hack (and the
+ * corresponding code in the drop function) brought to you
+ * by the fact that when the bird is caged, we need to be able
+ * to either 'take bird' or 'take cage' and have the right thing
+ * happen.
+ */
+ --game.holdng;
game.place[object] = where;
}
if (where == LOC_NOWHERE ||