/* put() is the same as move(), except it returns a value used to set
* up the negated game.prop values for the repository objects. */
move(object, where);
- /* (ESR) Read this in combination with the macro defintions in advebt.h.
+ /* (ESR) Read this in combination with the macro defintions in advent.h.
*/
game.objects[object].prop = PROP_STASHIFY(pval);
-#ifdef PROP_SET_SEEN
- PROP_SET_SEEN(object);
+#ifdef OBJECT_SET_SEEN
+ OBJECT_SET_SEEN(object);
#endif
}