-#!/usr/bin/env python
+#!/usr/bin/env python3
# This is the open-adventure dungeon generator. It consumes a YAML description of
# the dungeon and outputs a dungeon.h and dungeon.c pair of C code files.
# The nontrivial part of this is the compilation of the YAML for
# movement rules to the travel array that's actually used by
# playermove().
+#
+# Copyright (c) 2017 by Eric S. Raymond
+# SPDX-License-Identifier: BSD-2-clause
import sys, yaml
if labels:
global statedefines
statedefines += "/* States for %s */\n" % item[0]
- for (j, label) in enumerate(labels):
- statedefines += "#define %s\t%d\n" % (label, j)
+ for (n, label) in enumerate(labels):
+ statedefines += "#define %s\t%d\n" % (label, n)
statedefines += "\n"
sounds_str = ""
if attr.get("sounds") == None:
# At this point the ltravel data is in the Section 3
# representation from the FORTRAN version. Next we perform the
- # same mapping into wgat used to be the runtime format.
+ # same mapping into what used to be the runtime format.
travel = [[0, "LOC_NOWHERE", 0, 0, 0, 0, 0, 0, "false", "false"]]
tkey = [0]
if __name__ == "__main__":
with open(YAML_NAME, "r") as f:
- db = yaml.load(f)
+ db = yaml.safe_load(f)
locnames = [x[0] for x in db["locations"]]
msgnames = [el[0] for el in db["arbitrary_messages"]]