Eliminate magic numbers from C side of condition handling.
[open-adventure.git] / make_dungeon.py
index a02fd1e1a54d39acc15b04c6c52cf0f5c37432c1..3a78d4eccfa9784fe79f88007450848fa0cf4f03 100755 (executable)
@@ -149,10 +149,16 @@ typedef struct {{
   const char* message;
 }} special_t;
 
+enum condtype_t {{cond_goto, cond_pct, cond_carry, cond_with, cond_not}};
+enum desttype_t {{dest_goto, dest_special, dest_speak}};
+
 typedef struct {{
   const long motion;
-  const long cond;
-  const long dest;
+  const long condtype;
+  const long condarg1;
+  const long condarg2;
+  const enum desttype_t desttype;
+  const long destval;
   const bool nodwarves;
   const bool stop;
 }} travelop_t;
@@ -163,7 +169,6 @@ typedef struct {{
  * encoding description for travel.
  */
 #define T_TERMINATE(entry)     ((entry).motion == 1)
-#define L_SPEAK(loc)           ((loc) - 500)
 
 extern const location_t locations[];
 extern const object_t objects[];
@@ -702,7 +707,7 @@ def buildtravel(locs, objs):
     #
     # In order to de-crypticize the runtime code, we're going to break these
     # magic numbers up into a struct.
-    travel = [[0, 0, 0, "false", "false"]]
+    travel = [[0, "LOC_NOWHERE", 0, 0, 0, 0, 0, 0, "false", "false"]]
     tkey = [0]
     oldloc = 0
     while ltravel:
@@ -716,19 +721,61 @@ def buildtravel(locs, objs):
             travel[-1][-1] = "false" if travel[-1][-1] == "true" else "true" 
         while rule:
             cond = newloc // 1000
-            travel.append([rule.pop(0),
-                           cond,
-                           newloc % 1000,
-                           "true" if cond==100 else "false",
+            nodwarves = (cond == 100)
+            if cond == 0:
+                condtype = "cond_goto"
+                condarg1 = condarg2 = 0
+            elif cond < 100:
+                condtype = "cond_pct"
+                condarg1 = cond
+                condarg2 = 0
+            elif cond == 100:
+                condtype = "cond_goto"
+                condarg1 = 100
+                condarg2 = 0
+            elif cond <= 200:
+                condtype = "cond_carry"
+                condarg1 = objnames[cond - 100]
+                condarg2 = 0
+            elif cond <= 300:
+                condtype = "cond_with"
+                condarg1 = objnames[cond - 200]
+                condarg2 = 0
+            else:
+                condtype = "cond_not"
+                condarg1 = cond % 100
+                condarg2 = (cond - 300) // 100.
+            dest = newloc % 1000
+            if dest <= 300:
+                desttype = "dest_goto";
+                destval = locnames[dest]
+            elif dest > 500:
+                desttype = "dest_speak";
+                destval = msgnames[dest - 500]
+            else:
+                desttype = "dest_special";
+                destval = locnames[dest - 300]
+            travel.append([len(tkey)-1,
+                           locnames[len(tkey)-1],
+                           rule.pop(0),
+                           condtype,
+                           condarg1,
+                           condarg2,
+                           desttype,
+                           destval,
+                           "true" if nodwarves else "false",
                            "false"])
         travel[-1][-1] = "true"
     return (travel, tkey)
 
 def get_travel(travel):
-    template = """    {{
+    template = """    {{ // from {}: {}
         .motion = {},
-        .cond = {},
-        .dest = {},
+        .condtype = {},
+        .condarg1 = {},
+        .condarg2 = {},
+        .desttype = {},
+        .destval = {},
         .nodwarves = {},
         .stop = {},
     }},