/* Look for a way to fulfil the motion verb passed in - travel_entry indexes
* the beginning of the motion entries for here (game.loc). */
for (;;) {
- if (T_TERMINATE(travel[travel_entry]) ||
+ if ((travel[travel_entry].motion == HERE) ||
travel[travel_entry].motion == motion)
break;
if (travel[travel_entry].stop) {
default: // LCOV_EXCL_LINE
BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
}
- } /* while command has nob been fully processed */
+ } /* while command has not been fully processed */
} /* while command is not yet given */
} /* while command is not executed */