URN, VASE, VEND, VOLCAN, WATER;
long WD1, WD1X, WD2, WD2X;
-static int K; /* information leak, should go away */
-
FILE *logfp;
bool oldstyle = false;
lcg_state lcgstate;
return true;
if (game.dflag == 2)game.dflag=3;
SETPRM(1,attack,0);
- K=6;
- if (attack > 1)K=250;
- RSPEAK(K);
+ int k=6;
+ if (attack > 1)k=250;
+ RSPEAK(k);
SETPRM(1,stick,0);
- RSPEAK(K+1+2/(1+stick));
+ RSPEAK(k+1+2/(1+stick));
if (stick == 0)
return true;
game.oldlc2=game.loc;
* him, so we need game.oldlc2, which is the last place he was
* safe.) */
-static bool playermove(FILE *cmdin, token_t verb)
+static bool playermove(FILE *cmdin, token_t verb, int motion)
{
int LL, K2, KK=KEY[game.loc];
game.newloc=game.loc;
if (KK == 0)
BUG(26);
- if (K == NUL)
+ if (motion == NUL)
return true;
- else if (K == BACK) {
+ else if (motion == BACK) {
/* Handle "go back". Look for verb which goes from game.loc to
* game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion.
* K2 saves entry -> forced loc -> previous loc. */
- K=game.oldloc;
- if (FORCED(K))
- K=game.oldlc2;
+ motion=game.oldloc;
+ if (FORCED(motion))
+ motion=game.oldlc2;
game.oldlc2=game.oldloc;
game.oldloc=game.loc;
K2=0;
- if (K == game.loc)K2=91;
+ if (motion == game.loc)K2=91;
if (CNDBIT(game.loc,4))K2=274;
if (K2 == 0) {
for (;;) {
LL=MOD((labs(TRAVEL[KK])/1000),1000);
- if (LL != K) {
+ if (LL != motion) {
if (LL <= 300) {
- if (FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K)
+ if (FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == motion)
K2=KK;
}
if (TRAVEL[KK] >= 0) {
}
}
- K=MOD(labs(TRAVEL[KK]),1000);
+ motion=MOD(labs(TRAVEL[KK]),1000);
KK=KEY[game.loc];
break; /* fall through to ordinary travel */
}
return true;
}
}
- else if (K == LOOK) {
+ else if (motion == LOOK) {
/* Look. Can't give more detail. Pretend it wasn't dark
* (though it may "now" be dark) so he won't fall into a
* pit while staring into the gloom. */
game.abbrev[game.loc]=0;
return true;
}
- else if (K == CAVE) {
+ else if (motion == CAVE) {
/* Cave. Different messages depending on whether above ground. */
RSPEAK((OUTSID(game.loc) && game.loc != 8) ? 57 : 58);
return true;
/* ordinary travel */
for (;;) {
LL=labs(TRAVEL[KK]);
- if (MOD(LL,1000) == 1 || MOD(LL,1000) == K)
+ if (MOD(LL,1000) == 1 || MOD(LL,1000) == motion)
break;
if (TRAVEL[KK] < 0) {
/* Non-applicable motion. Various messages depending on
* word given. */
int spk=12;
- if (K >= 43 && K <= 50)spk=52;
- if (K == 29 || K == 30)spk=52;
- if (K == 7 || K == 36 || K == 37)spk=10;
- if (K == 11 || K == 19)spk=11;
+ if (motion >= 43 && motion <= 50)spk=52;
+ if (motion == 29 || motion == 30)spk=52;
+ if (motion == 7 || motion == 36 || motion == 37)spk=10;
+ if (motion == 11 || motion == 19)spk=11;
if (verb == FIND || verb == INVENT)spk=59;
- if (K == 62 || K == 65)spk=42;
- if (K == 17)spk=80;
+ if (motion == 62 || motion == 65)spk=42;
+ if (motion == 17)spk=80;
RSPEAK(spk);
return true;
}
for (;;) {
game.newloc=LL/1000;
- K=MOD(game.newloc,100);
+ motion=MOD(game.newloc,100);
if (game.newloc <= 300) {
if (game.newloc <= 100) {
if (game.newloc == 0 || PCT(game.newloc))
break;
/* else fall through */
- } if (TOTING(K) || (game.newloc > 200 && AT(K)))
+ } if (TOTING(motion) || (game.newloc > 200 && AT(motion)))
break;
/* else fall through */
}
- else if (game.prop[K] != game.newloc/100-3)
+ else if (game.prop[motion] != game.newloc/100-3)
break;
L12:
do {
static bool do_command(FILE *cmdin)
{
long KQ, VERB, KK, V1, V2;
- long obj, i;
- static long IGO = 0;
+ long i, k, KMOD;
+ static long igo = 0;
+ static long obj = 0;
enum speechpart part;
/* Can't leave cave once it's closing (except by main office). */
}
if (TOTING(BEAR))RSPEAK(141);
newspeak(msg);
- K=1;
+ KMOD=1;
if (FORCED(game.loc)) {
goto L8;
}
RSPEAK(spk);
}
}
-L19999: K=43;
- if (LIQLOC(game.loc) == WATER)K=70;
+L19999: k=43;
+ if (LIQLOC(game.loc) == WATER)k=70;
V1=VOCAB(WD1,-1);
V2=VOCAB(WD2,-1);
if (V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) {
- RSPEAK(K);
+ RSPEAK(k);
goto L2012;
}
if (V1 == ENTER && WD2 > 0) {
RSPEAK(17);
}
if (WD1 == MAKEWD( 715) && WD2 != 0) {
- if (++IGO == 10)
+ if (++igo == 10)
RSPEAK(276);
}
L2630:
RSPEAK(254);
goto L2600;
}
- K=MOD(i,1000);
+ KMOD=MOD(i,1000);
KQ=i/1000+1;
switch (KQ-1)
{
case 0: goto L8;
case 1: goto L5000;
case 2: goto L4000;
- case 3: RSPEAK(K); goto L2012;
+ case 3: RSPEAK(KMOD); goto L2012;
}
BUG(22);
/* Verb and object analysis moved to separate module. */
-L4000: part=intransitive; VERB=K; goto Laction;
+L4000: part=intransitive; VERB = KMOD; goto Laction;
L4090: part=transitive; goto Laction;
-L5000: part=unknown; obj = K;
+L5000: part=unknown; obj = KMOD;
Laction:
switch (action(cmdin, part, VERB, obj)) {
case 2: return true;
- case 8: K=NUL; goto L8;
+ case 8: KMOD=NUL; goto L8;
case 2000: goto L2000;
case 2012: goto L2012;
case 2600: goto L2600;
BUG(99);
/* Figure out the new location */
-L8: if (playermove(cmdin, VERB))
+L8: if (playermove(cmdin, VERB, KMOD))
return true;
else
goto L2000;