* inherited from FORTRAN, someday. To understand these, read the
* encoding description for travel.
*/
-#define T_DESTINATION(entry) MOD(labs(entry) / 1000, 1000)
-#define T_NODWARVES(entry) labs(entry) / 1000000 == 100
-#define T_MOTION(entry) MOD(labs(entry), 1000)
-#define L_SPEAK(loc) ((loc) - 500)
+#define T_DESTINATION(entry) MOD(labs((entry).opcode) / 1000, 1000)
+#define T_NODWARVES(entry) labs((entry).opcode) / 1000000 == 100
+#define T_MOTION(entry) MOD(labs((entry).opcode), 1000)
#define T_TERMINATE(entry) (T_MOTION(entry) == 1)
-#define T_STOP(entry) ((entry) < 0)
-#define T_OPCODE(entry) (entry)
+#define T_STOP(entry) ((entry).stop)
+#define T_OPCODE(entry) ((entry).opcode)
+#define L_SPEAK(loc) ((loc) - 500)
struct game_t game;