{
if (autosave_fp != NULL) {
rewind(autosave_fp);
- savefile(autosave_fp, /* version (auto): */0);
+ savefile(autosave_fp);
fflush(autosave_fp);
}
}
{
const char* msg = locations[game.loc].description.small;
- if (MOD(game.abbrev[game.loc], game.abbnum) == 0 ||
- msg == NO_MESSAGE)
+ if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == NO_MESSAGE)
msg = locations[game.loc].description.big;
if (!FORCED(game.loc) && DARK(game.loc)) {