{
static struct command_t command;
- command.verb = 0;
-
/* Can't leave cave once it's closing (except by main office). */
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
rspeak(EXIT_CLOSED);
command.part = intransitive;
command.verb = command.id1;
break;
- case SPECIAL:
- speak(specials[command.id1].message);
- goto Lclearobj;
- case NUMERIC:
+ case NUMERIC: // LCOV_EXCL_LINE
default: // LCOV_EXCL_LINE
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
- switch (action(&command)) {
+ switch (action(command)) {
case GO_TERMINATE:
return true;
case GO_MOVE: