Quiet make test down.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index ef7d392c882fe416f5cd5fff683bd9456642e615..80689e3f5c14f314fdd04c0b3dd4d51e1c1bdd8b 100644 (file)
--- a/main.c
+++ b/main.c
@@ -463,8 +463,7 @@ static void describe_location(void)
 {
     const char* msg = locations[game.loc].description.small;
 
-    if (MOD(game.abbrev[game.loc], game.abbnum) == 0 ||
-        msg == NO_MESSAGE)
+    if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == NO_MESSAGE)
         msg = locations[game.loc].description.big;
 
     if (!FORCED(game.loc) && DARK(game.loc)) {
@@ -935,6 +934,8 @@ static void listobjects(void)
                     game.prop[RUG] = RUG_DRAGON;
                 if (obj == CHAIN)
                     game.prop[CHAIN] = CHAINING_BEAR;
+               if (obj == EGGS)
+                   game.seenbigwords = true;
                 --game.tally;
                 /*  Note: There used to be a test here to see whether the
                  *  player had blown it so badly that he could never ever see