{
const char* msg = locations[game.loc].description.small;
- if (MOD(game.abbrev[game.loc], game.abbnum) == 0 ||
- msg == NO_MESSAGE)
+ if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == NO_MESSAGE)
msg = locations[game.loc].description.big;
if (!FORCED(game.loc) && DARK(game.loc)) {
game.prop[RUG] = RUG_DRAGON;
if (obj == CHAIN)
game.prop[CHAIN] = CHAINING_BEAR;
+ if (obj == EGGS)
+ game.seenbigwords = true;
--game.tally;
/* Note: There used to be a test here to see whether the
* player had blown it so badly that he could never ever see