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Rationalize attack logic
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index 1269efaf935fcc289b6023d4deb151d90c3300b0..7eb21dab571a9be8d7c381f89ddac3d67eafb91a 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-185,7
+185,7
@@
static void checkhints(void)
game.hintlc[hint] = 0;
return;
case 4: /* dark */
- if (game.prop[EMERALD] !=
-1 && game.prop[PYRAMID] == -1
)
+ if (game.prop[EMERALD] !=
NOT_YET_FOUND && game.prop[PYRAMID] == NOT_YET_FOUND
)
break;
game.hintlc[hint] = 0;
return;