return true;
}
-static bool do_command()
+static bool do_command(void)
/* Get and execute a command */
{
static command_t command;
if (!get_command_input(&command))
return false;
+ /* Every input, check "foobar" flag. If zero, nothing's going
+ * on. If pos, make neg. If neg, he skipped a word, so make it
+ * zero.
+ */
+ game.foobar = (game.foobar > WORD_EMPTY) ? -game.foobar : WORD_EMPTY;
+
++game.turns;
preprocess_command(&command);
}