game.dloc[PIRATE]=game.chloc;
game.odloc[PIRATE]=game.chloc;
game.dseen[PIRATE]=false;
- /* C doesn't have what the Structured rogramming
- * Theorem says we need here - multi-level loop
- * breakout. We simulate with a goto. Irreducible, alas.
- */
- return true; //goto jumpout;
+
+ return true;
}
if (HERE(j))
k=1;